diff --git a/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmap.cs b/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmap.cs
index 28cdf8907e..8222e5477d 100644
--- a/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmap.cs
+++ b/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmap.cs
@@ -22,11 +22,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
///
public int TotalColumns => Stages.Sum(g => g.Columns);
- ///
- /// The total number of columns that were present in this before any user adjustments.
- ///
- public readonly int OriginalTotalColumns;
-
///
/// Creates a new .
///
@@ -35,7 +30,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
public ManiaBeatmap(StageDefinition defaultStage, int? originalTotalColumns = null)
{
Stages.Add(defaultStage);
- OriginalTotalColumns = originalTotalColumns ?? defaultStage.Columns;
}
public override IEnumerable GetStatistics()
diff --git a/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs b/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs
index 8b339239a0..bed04a882f 100644
--- a/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs
+++ b/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs
@@ -46,8 +46,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
///
public readonly bool IsForCurrentRuleset;
- private readonly int originalTargetColumns;
-
// Internal for testing purposes
internal readonly LegacyRandom Random;
@@ -71,8 +69,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
Dual = true;
}
- originalTargetColumns = TargetColumns;
-
static int getColumnCount(LegacyBeatmapConversionDifficultyInfo difficulty)
{
double roundedCircleSize = Math.Round(difficulty.CircleSize);
@@ -122,7 +118,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
protected override Beatmap CreateBeatmap()
{
- ManiaBeatmap beatmap = new ManiaBeatmap(new StageDefinition(TargetColumns), originalTargetColumns);
+ ManiaBeatmap beatmap = new ManiaBeatmap(new StageDefinition(TargetColumns));
if (Dual)
beatmap.Stages.Add(new StageDefinition(TargetColumns));