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Optimize realm transactions for editor Save action
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@ -431,8 +431,9 @@ namespace osu.Game.Beatmaps
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beatmapInfo.Status = BeatmapOnlineStatus.LocallyModified;
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beatmapInfo.ResetOnlineInfo();
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using (var stream = new MemoryStream())
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Realm.Write(r =>
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{
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using var stream = new MemoryStream();
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using (var sw = new StreamWriter(stream, Encoding.UTF8, 1024, true))
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new LegacyBeatmapEncoder(beatmapContent, beatmapSkin).Encode(sw);
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@ -458,23 +459,20 @@ namespace osu.Game.Beatmaps
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updateHashAndMarkDirty(setInfo);
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Realm.Write(r =>
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{
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var liveBeatmapSet = r.Find<BeatmapSetInfo>(setInfo.ID)!;
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var liveBeatmapSet = r.Find<BeatmapSetInfo>(setInfo.ID)!;
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setInfo.CopyChangesToRealm(liveBeatmapSet);
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setInfo.CopyChangesToRealm(liveBeatmapSet);
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if (transferCollections)
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beatmapInfo.TransferCollectionReferences(r, oldMd5Hash);
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if (transferCollections)
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beatmapInfo.TransferCollectionReferences(r, oldMd5Hash);
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liveBeatmapSet.Beatmaps.Single(b => b.ID == beatmapInfo.ID)
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.UpdateLocalScores(r);
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liveBeatmapSet.Beatmaps.Single(b => b.ID == beatmapInfo.ID)
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.UpdateLocalScores(r);
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// do not look up metadata.
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// this is a locally-modified set now, so looking up metadata is busy work at best and harmful at worst.
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ProcessBeatmap?.Invoke(liveBeatmapSet, MetadataLookupScope.None);
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});
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}
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// do not look up metadata.
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// this is a locally-modified set now, so looking up metadata is busy work at best and harmful at worst.
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ProcessBeatmap?.Invoke(liveBeatmapSet, MetadataLookupScope.None);
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});
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Debug.Assert(beatmapInfo.BeatmapSet != null);
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