mirror of https://github.com/ppy/osu
Merge pull request #14598 from smoogipoo/adjust-classic-scoring
Make classic scoring a constant multiple of standardised scoring
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commit
cdd0262ca1
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@ -36,9 +36,9 @@ public void SetUp()
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[TestCase(ScoringMode.Standardised, HitResult.Meh, 750_000)]
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[TestCase(ScoringMode.Standardised, HitResult.Ok, 800_000)]
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[TestCase(ScoringMode.Standardised, HitResult.Great, 1_000_000)]
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[TestCase(ScoringMode.Classic, HitResult.Meh, 50)]
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[TestCase(ScoringMode.Classic, HitResult.Ok, 100)]
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[TestCase(ScoringMode.Classic, HitResult.Great, 300)]
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[TestCase(ScoringMode.Classic, HitResult.Meh, 41)]
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[TestCase(ScoringMode.Classic, HitResult.Ok, 46)]
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[TestCase(ScoringMode.Classic, HitResult.Great, 72)]
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public void TestSingleOsuHit(ScoringMode scoringMode, HitResult hitResult, int expectedScore)
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{
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scoreProcessor.Mode.Value = scoringMode;
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@ -85,19 +85,18 @@ public void TestSingleOsuHit(ScoringMode scoringMode, HitResult hitResult, int e
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[TestCase(ScoringMode.Standardised, HitResult.LargeTickHit, HitResult.LargeTickHit, 575_000)] // (3 * 30) / (4 * 30) * 300_000 + (0 / 4) * 700_000
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[TestCase(ScoringMode.Standardised, HitResult.SmallBonus, HitResult.SmallBonus, 1_000_030)] // 1 * 300_000 + 700_000 (max combo 0) + 3 * 10 (bonus points)
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[TestCase(ScoringMode.Standardised, HitResult.LargeBonus, HitResult.LargeBonus, 1_000_150)] // 1 * 300_000 + 700_000 (max combo 0) + 3 * 50 (bonus points)
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[TestCase(ScoringMode.Classic, HitResult.Miss, HitResult.Great, 0)] // (0 * 4 * 300) * (1 + 0 / 25)
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[TestCase(ScoringMode.Classic, HitResult.Meh, HitResult.Great, 156)] // (((3 * 50) / (4 * 300)) * 4 * 300) * (1 + 1 / 25)
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[TestCase(ScoringMode.Classic, HitResult.Ok, HitResult.Great, 312)] // (((3 * 100) / (4 * 300)) * 4 * 300) * (1 + 1 / 25)
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[TestCase(ScoringMode.Classic, HitResult.Good, HitResult.Perfect, 594)] // (((3 * 200) / (4 * 350)) * 4 * 300) * (1 + 1 / 25)
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[TestCase(ScoringMode.Classic, HitResult.Great, HitResult.Great, 936)] // (((3 * 300) / (4 * 300)) * 4 * 300) * (1 + 1 / 25)
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[TestCase(ScoringMode.Classic, HitResult.Perfect, HitResult.Perfect, 936)] // (((3 * 350) / (4 * 350)) * 4 * 300) * (1 + 1 / 25)
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[TestCase(ScoringMode.Classic, HitResult.SmallTickMiss, HitResult.SmallTickHit, 0)] // (0 * 1 * 300) * (1 + 0 / 25)
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[TestCase(ScoringMode.Classic, HitResult.SmallTickHit, HitResult.SmallTickHit, 225)] // (((3 * 10) / (4 * 10)) * 1 * 300) * (1 + 0 / 25)
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[TestCase(ScoringMode.Classic, HitResult.LargeTickMiss, HitResult.LargeTickHit, 0)] // (0 * 4 * 300) * (1 + 0 / 25)
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[TestCase(ScoringMode.Classic, HitResult.LargeTickHit, HitResult.LargeTickHit, 936)] // (((3 * 50) / (4 * 50)) * 4 * 300) * (1 + 1 / 25)
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// TODO: The following two cases don't match expectations currently (a single hit is registered in acc portion when it shouldn't be). See https://github.com/ppy/osu/issues/12604.
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[TestCase(ScoringMode.Classic, HitResult.SmallBonus, HitResult.SmallBonus, 330)] // (1 * 1 * 300) * (1 + 0 / 25) + 3 * 10 (bonus points)
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[TestCase(ScoringMode.Classic, HitResult.LargeBonus, HitResult.LargeBonus, 450)] // (1 * 1 * 300) * (1 + 0 / 25) + 3 * 50 (bonus points)
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[TestCase(ScoringMode.Classic, HitResult.Miss, HitResult.Great, 0)]
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[TestCase(ScoringMode.Classic, HitResult.Meh, HitResult.Great, 68)]
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[TestCase(ScoringMode.Classic, HitResult.Ok, HitResult.Great, 81)]
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[TestCase(ScoringMode.Classic, HitResult.Good, HitResult.Perfect, 109)]
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[TestCase(ScoringMode.Classic, HitResult.Great, HitResult.Great, 149)]
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[TestCase(ScoringMode.Classic, HitResult.Perfect, HitResult.Perfect, 149)]
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[TestCase(ScoringMode.Classic, HitResult.SmallTickMiss, HitResult.SmallTickHit, 9)]
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[TestCase(ScoringMode.Classic, HitResult.SmallTickHit, HitResult.SmallTickHit, 15)]
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[TestCase(ScoringMode.Classic, HitResult.LargeTickMiss, HitResult.LargeTickHit, 0)]
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[TestCase(ScoringMode.Classic, HitResult.LargeTickHit, HitResult.LargeTickHit, 149)]
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[TestCase(ScoringMode.Classic, HitResult.SmallBonus, HitResult.SmallBonus, 18)]
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[TestCase(ScoringMode.Classic, HitResult.LargeBonus, HitResult.LargeBonus, 18)]
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public void TestFourVariousResultsOneMiss(ScoringMode scoringMode, HitResult hitResult, HitResult maxResult, int expectedScore)
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{
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var minResult = new TestJudgement(hitResult).MinResult;
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@ -129,8 +128,8 @@ public void TestFourVariousResultsOneMiss(ScoringMode scoringMode, HitResult hit
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/// </remarks>
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[TestCase(ScoringMode.Standardised, HitResult.SmallTickHit, 978_571)] // (3 * 10 + 100) / (4 * 10 + 100) * 300_000 + (1 / 1) * 700_000
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[TestCase(ScoringMode.Standardised, HitResult.SmallTickMiss, 914_286)] // (3 * 0 + 100) / (4 * 10 + 100) * 300_000 + (1 / 1) * 700_000
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[TestCase(ScoringMode.Classic, HitResult.SmallTickHit, 279)] // (((3 * 10 + 100) / (4 * 10 + 100)) * 1 * 300) * (1 + 0 / 25)
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[TestCase(ScoringMode.Classic, HitResult.SmallTickMiss, 214)] // (((3 * 0 + 100) / (4 * 10 + 100)) * 1 * 300) * (1 + 0 / 25)
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[TestCase(ScoringMode.Classic, HitResult.SmallTickHit, 69)] // (((3 * 10 + 100) / (4 * 10 + 100)) * 1 * 300) * (1 + 0 / 25)
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[TestCase(ScoringMode.Classic, HitResult.SmallTickMiss, 60)] // (((3 * 0 + 100) / (4 * 10 + 100)) * 1 * 300) * (1 + 0 / 25)
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public void TestSmallTicksAccuracy(ScoringMode scoringMode, HitResult hitResult, int expectedScore)
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{
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IEnumerable<HitObject> hitObjects = Enumerable
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@ -222,12 +222,13 @@ public double GetScore(ScoringMode mode, int maxCombo, double accuracyRatio, dou
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case ScoringMode.Standardised:
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double accuracyScore = accuracyPortion * accuracyRatio;
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double comboScore = comboPortion * comboRatio;
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return (max_score * (accuracyScore + comboScore) + getBonusScore(statistics)) * scoreMultiplier;
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case ScoringMode.Classic:
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// should emulate osu-stable's scoring as closely as we can (https://osu.ppy.sh/help/wiki/Score/ScoreV1)
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return getBonusScore(statistics) + (accuracyRatio * Math.Max(1, maxCombo) * 300) * (1 + Math.Max(0, (comboRatio * maxCombo) - 1) * scoreMultiplier / 25);
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// This gives a similar feeling to osu!stable scoring (ScoreV1) while keeping classic scoring as only a constant multiple of standardised scoring.
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// The invariant is important to ensure that scores don't get re-ordered on leaderboards between the two scoring modes.
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double scaledStandardised = GetScore(ScoringMode.Standardised, maxCombo, accuracyRatio, comboRatio, statistics) / max_score;
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return Math.Pow(scaledStandardised * (maxCombo + 1), 2) * 18;
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}
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}
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