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https://github.com/ppy/osu
synced 2024-12-25 16:22:23 +00:00
Consider "combo offsets" as legacy logic and separate from combo information
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@ -38,7 +38,6 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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RepeatCount = curveData.RepeatCount,
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X = positionData?.X ?? 0,
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NewCombo = comboData?.NewCombo ?? false,
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ComboOffset = comboData?.ComboOffset ?? 0,
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LegacyLastTickOffset = (obj as IHasLegacyLastTickOffset)?.LegacyLastTickOffset ?? 0
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}.Yield();
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@ -49,7 +48,6 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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Samples = obj.Samples,
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Duration = endTime.Duration,
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NewCombo = comboData?.NewCombo ?? false,
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ComboOffset = comboData?.ComboOffset ?? 0,
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}.Yield();
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default:
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@ -58,7 +56,6 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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StartTime = obj.StartTime,
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Samples = obj.Samples,
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NewCombo = comboData?.NewCombo ?? false,
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ComboOffset = comboData?.ComboOffset ?? 0,
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X = positionData?.X ?? 0
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}.Yield();
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}
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@ -67,8 +67,6 @@ namespace osu.Game.Rulesets.Catch.Objects
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public virtual bool NewCombo { get; set; }
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public int ComboOffset { get; set; }
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public Bindable<int> IndexInCurrentComboBindable { get; } = new Bindable<int>();
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public int IndexInCurrentCombo
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@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
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RepeatCount = curveData.RepeatCount,
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Position = positionData?.Position ?? Vector2.Zero,
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NewCombo = comboData?.NewCombo ?? false,
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ComboOffset = comboData?.ComboOffset ?? 0,
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LegacyBeatmapComboOffset = (original as IHasLegacyBeatmapComboOffset)?.LegacyBeatmapComboOffset ?? 0,
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LegacyLastTickOffset = (original as IHasLegacyLastTickOffset)?.LegacyLastTickOffset,
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// prior to v8, speed multipliers don't adjust for how many ticks are generated over the same distance.
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// this results in more (or less) ticks being generated in <v8 maps for the same time duration.
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@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
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EndTime = endTimeData.EndTime,
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Position = positionData?.Position ?? OsuPlayfield.BASE_SIZE / 2,
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NewCombo = comboData?.NewCombo ?? false,
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ComboOffset = comboData?.ComboOffset ?? 0,
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LegacyBeatmapComboOffset = (original as IHasLegacyBeatmapComboOffset)?.LegacyBeatmapComboOffset ?? 0,
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}.Yield();
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default:
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@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
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Samples = original.Samples,
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Position = positionData?.Position ?? Vector2.Zero,
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NewCombo = comboData?.NewCombo ?? false,
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ComboOffset = comboData?.ComboOffset ?? 0,
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LegacyBeatmapComboOffset = (original as IHasLegacyBeatmapComboOffset)?.LegacyBeatmapComboOffset ?? 0,
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}.Yield();
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}
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}
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@ -14,7 +14,7 @@ using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Osu.Objects
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{
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public abstract class OsuHitObject : HitObject, IHasComboInformation, IHasPosition
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public abstract class OsuHitObject : HitObject, IHasComboInformation, IHasPosition, IHasLegacyBeatmapComboOffset
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{
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/// <summary>
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/// The radius of hit objects (ie. the radius of a <see cref="HitCircle"/>).
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@ -73,14 +73,6 @@ namespace osu.Game.Rulesets.Osu.Objects
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public virtual bool NewCombo { get; set; }
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public readonly Bindable<int> ComboOffsetBindable = new Bindable<int>();
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public int ComboOffset
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{
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get => ComboOffsetBindable.Value;
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set => ComboOffsetBindable.Value = value;
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}
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public Bindable<int> IndexInCurrentComboBindable { get; } = new Bindable<int>();
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public virtual int IndexInCurrentCombo
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@ -105,6 +97,10 @@ namespace osu.Game.Rulesets.Osu.Objects
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set => LastInComboBindable.Value = value;
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}
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public int LegacyBeatmapComboOffset { get; set; }
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public int LegacyBeatmapComboIndex { get; set; }
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protected OsuHitObject()
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{
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StackHeightBindable.BindValueChanged(height =>
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@ -82,7 +82,6 @@ namespace osu.Game.Tests.Gameplay
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private class TestHitObjectWithCombo : ConvertHitObject, IHasComboInformation
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{
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public bool NewCombo { get; set; }
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public int ComboOffset => 0;
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public Bindable<int> IndexInCurrentComboBindable { get; } = new Bindable<int>();
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@ -37,7 +37,7 @@ namespace osu.Game.Beatmaps
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if (obj.NewCombo)
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{
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obj.IndexInCurrentCombo = 0;
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obj.ComboIndex = (lastObj?.ComboIndex ?? 0) + obj.ComboOffset + 1;
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obj.ComboIndex = (lastObj?.ComboIndex ?? 0) + 1;
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if (lastObj != null)
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lastObj.LastInCombo = true;
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@ -48,6 +48,16 @@ namespace osu.Game.Beatmaps
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obj.ComboIndex = lastObj.ComboIndex;
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}
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if (obj is IHasLegacyBeatmapComboOffset legacyObj)
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{
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var lastLegacyObj = (IHasLegacyBeatmapComboOffset)lastObj;
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if (obj.NewCombo)
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legacyObj.LegacyBeatmapComboIndex = (lastLegacyObj?.LegacyBeatmapComboIndex ?? 0) + legacyObj.LegacyBeatmapComboOffset + 1;
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else if (lastLegacyObj != null)
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legacyObj.LegacyBeatmapComboIndex = lastLegacyObj.LegacyBeatmapComboIndex;
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}
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lastObj = obj;
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}
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}
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@ -292,10 +292,11 @@ namespace osu.Game.Beatmaps.Formats
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if (hitObject is IHasCombo combo)
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{
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type = (LegacyHitObjectType)(combo.ComboOffset << 4);
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if (combo.NewCombo)
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type |= LegacyHitObjectType.NewCombo;
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if (hitObject is IHasLegacyBeatmapComboOffset comboOffset)
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type |= (LegacyHitObjectType)(comboOffset.LegacyBeatmapComboOffset << 4);
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}
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switch (hitObject)
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@ -13,7 +13,5 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch
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public float X { get; set; }
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public bool NewCombo { get; set; }
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public int ComboOffset { get; set; }
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}
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}
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@ -18,21 +18,16 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch
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}
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private bool forceNewCombo;
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private int extraComboOffset;
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protected override HitObject CreateHit(Vector2 position, bool newCombo, int comboOffset)
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{
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newCombo |= forceNewCombo;
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comboOffset += extraComboOffset;
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forceNewCombo = false;
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extraComboOffset = 0;
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return new ConvertHit
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{
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X = position.X,
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NewCombo = newCombo,
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ComboOffset = comboOffset
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};
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}
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@ -40,16 +35,12 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch
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List<IList<HitSampleInfo>> nodeSamples)
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{
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newCombo |= forceNewCombo;
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comboOffset += extraComboOffset;
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forceNewCombo = false;
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extraComboOffset = 0;
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return new ConvertSlider
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{
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X = position.X,
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NewCombo = FirstObject || newCombo,
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ComboOffset = comboOffset,
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Path = new SliderPath(controlPoints, length),
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NodeSamples = nodeSamples,
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RepeatCount = repeatCount
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@ -58,11 +49,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch
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protected override HitObject CreateSpinner(Vector2 position, bool newCombo, int comboOffset, double duration)
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{
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// Convert spinners don't create the new combo themselves, but force the next non-spinner hitobject to create a new combo
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// Their combo offset is still added to that next hitobject's combo index
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forceNewCombo |= FormatVersion <= 8 || newCombo;
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extraComboOffset += comboOffset;
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return new ConvertSpinner
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{
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Duration = duration
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@ -13,7 +13,5 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch
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public float X { get; set; }
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public bool NewCombo { get; set; }
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public int ComboOffset { get; set; }
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}
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}
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@ -17,7 +17,5 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch
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public float X => 256; // Required for CatchBeatmapConverter
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public bool NewCombo { get; set; }
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public int ComboOffset { get; set; }
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}
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}
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@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
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/// <summary>
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/// Legacy osu! Hit-type, used for parsing Beatmaps.
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/// </summary>
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internal sealed class ConvertHit : ConvertHitObject, IHasPosition, IHasCombo
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internal sealed class ConvertHit : ConvertHitObject, IHasPosition, IHasCombo, IHasLegacyBeatmapComboOffset
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{
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public Vector2 Position { get; set; }
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@ -19,6 +19,8 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
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public bool NewCombo { get; set; }
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public int ComboOffset { get; set; }
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public int LegacyBeatmapComboOffset { get; set; }
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int IHasLegacyBeatmapComboOffset.LegacyBeatmapComboIndex { get; set; }
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}
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}
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@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
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{
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Position = position,
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NewCombo = FirstObject || newCombo,
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ComboOffset = comboOffset
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LegacyBeatmapComboOffset = comboOffset
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};
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}
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@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
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{
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Position = position,
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NewCombo = FirstObject || newCombo,
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ComboOffset = comboOffset,
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LegacyBeatmapComboOffset = comboOffset,
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Path = new SliderPath(controlPoints, length),
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NodeSamples = nodeSamples,
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RepeatCount = repeatCount
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@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
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/// <summary>
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/// Legacy osu! Slider-type, used for parsing Beatmaps.
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/// </summary>
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internal sealed class ConvertSlider : Legacy.ConvertSlider, IHasPosition, IHasCombo
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internal sealed class ConvertSlider : Legacy.ConvertSlider, IHasPosition, IHasCombo, IHasLegacyBeatmapComboOffset
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{
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public Vector2 Position { get; set; }
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@ -19,6 +19,8 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
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public bool NewCombo { get; set; }
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public int ComboOffset { get; set; }
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public int LegacyBeatmapComboOffset { get; set; }
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int IHasLegacyBeatmapComboOffset.LegacyBeatmapComboIndex { get; set; }
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}
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}
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@ -22,7 +22,5 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
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public float Y => Position.Y;
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public bool NewCombo { get; set; }
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public int ComboOffset { get; set; }
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}
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}
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/// Whether the HitObject starts a new combo.
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/// </summary>
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bool NewCombo { get; }
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/// <summary>
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/// When starting a new combo, the offset of the new combo relative to the current one.
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/// </summary>
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int ComboOffset { get; }
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}
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}
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@ -0,0 +1,24 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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namespace osu.Game.Rulesets.Objects.Types
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{
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/// <summary>
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/// A type of <see cref="HitObject"/> that has a combo index with arbitrary offsets applied to use when retrieving legacy beatmap combo colours.
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/// This is done in stable for hitobjects to skip combo colours from the beatmap skin (known as "colour hax").
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/// See https://osu.ppy.sh/wiki/en/osu%21_File_Formats/Osu_%28file_format%29#type for more information.
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/// </summary>
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public interface IHasLegacyBeatmapComboOffset
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{
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/// <summary>
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/// The legacy offset of the new combo relative to the current one, when starting a new combo.
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/// </summary>
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int LegacyBeatmapComboOffset { get; }
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/// <summary>
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/// The combo index with the <see cref="LegacyBeatmapComboOffset"/> applied,
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/// to use for legacy beatmap skins to decide on the combo colour.
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/// </summary>
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int LegacyBeatmapComboIndex { get; set; }
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}
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}
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