mirror of https://github.com/ppy/osu
Add xmldoc and remove any question of how the intitial flow is being run
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@ -55,25 +55,15 @@ protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnl
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if (Ruleset.CreateResourceStore() is IResourceStore<byte[]> resources)
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rulesetResourcesSkin = new ResourceStoreBackedSkin(resources, parent.Get<GameHost>(), parent.Get<AudioManager>());
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var dependencies = base.CreateChildDependencies(parent);
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// ensure sources are populated and ready for use before childrens' asynchronous load flow.
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UpdateSkinSources();
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return dependencies;
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return base.CreateChildDependencies(parent);
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}
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protected override void OnSourceChanged()
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{
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UpdateSkinSources();
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base.OnSourceChanged();
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}
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protected virtual void UpdateSkinSources()
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{
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ResetSources();
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var skinSources = new List<ISkin>();
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// Populate a local list first so we can adjust the returned order as we go.
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var sources = new List<ISkin>();
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Debug.Assert(ParentSource != null);
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@ -82,26 +72,26 @@ protected virtual void UpdateSkinSources()
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switch (skin)
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{
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case LegacySkin legacySkin:
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skinSources.Add(GetLegacyRulesetTransformedSkin(legacySkin));
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sources.Add(GetLegacyRulesetTransformedSkin(legacySkin));
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break;
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default:
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skinSources.Add(skin);
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sources.Add(skin);
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break;
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}
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}
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int lastDefaultSkinIndex = skinSources.IndexOf(skinSources.OfType<DefaultSkin>().LastOrDefault());
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int lastDefaultSkinIndex = sources.IndexOf(sources.OfType<DefaultSkin>().LastOrDefault());
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// Ruleset resources should be given the ability to override game-wide defaults
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// This is achieved by placing them before the last instance of DefaultSkin.
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// Note that DefaultSkin may not be present in some test scenes.
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if (lastDefaultSkinIndex >= 0)
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skinSources.Insert(lastDefaultSkinIndex, rulesetResourcesSkin);
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sources.Insert(lastDefaultSkinIndex, rulesetResourcesSkin);
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else
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skinSources.Add(rulesetResourcesSkin);
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sources.Add(rulesetResourcesSkin);
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foreach (var skin in skinSources)
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foreach (var skin in sources)
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AddSource(skin);
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}
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@ -64,6 +64,10 @@ protected SkinProvidingContainer()
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RelativeSizeAxes = Axes.Both;
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}
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/// <summary>
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/// Add a new skin to this provider. Will be added to the end of the lookup order precedence.
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/// </summary>
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/// <param name="skin">The skin to add.</param>
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protected void AddSource(ISkin skin)
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{
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skinSources.Add(skin, new DisableableSkinSource(skin, this));
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@ -72,14 +76,22 @@ protected void AddSource(ISkin skin)
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source.SourceChanged += anySourceChanged;
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}
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/// <summary>
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/// Remove a skin from this provider.
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/// </summary>
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/// <param name="skin">The skin to remove.</param>
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protected void RemoveSource(ISkin skin)
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{
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skinSources.Remove(skin);
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if (!skinSources.Remove(skin))
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return;
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if (skin is ISkinSource source)
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source.SourceChanged += anySourceChanged;
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source.SourceChanged -= anySourceChanged;
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}
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/// <summary>
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/// Clears all skin sources.
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/// </summary>
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protected void ResetSources()
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{
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foreach (var skin in AllSources.ToArray())
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@ -176,7 +188,8 @@ public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
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}
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/// <summary>
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/// Invoked when any source has changed (either <see cref="ParentSource"/> or <see cref="AllSources"/>
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/// Invoked when any source has changed (either <see cref="ParentSource"/> or a source registered via <see cref="AddSource"/>).
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/// This is also invoked once initially during <see cref="CreateChildDependencies"/> to ensure sources are ready for children consumption.
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/// </summary>
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protected virtual void OnSourceChanged() { }
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@ -190,6 +203,8 @@ protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnl
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dependencies.CacheAs<ISkinSource>(this);
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anySourceChanged();
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return dependencies;
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}
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