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https://github.com/ppy/osu
synced 2025-01-11 16:49:39 +00:00
Add back transaction support for beatmap importing
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fe44a28d48
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@ -57,6 +57,18 @@ namespace osu.Game.Beatmaps
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private readonly Storage storage;
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private BeatmapStore createBeatmapStore(Func<OsuDbContext> context)
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{
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var store = new BeatmapStore(context);
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store.BeatmapSetAdded += s => BeatmapSetAdded?.Invoke(s);
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store.BeatmapSetRemoved += s => BeatmapSetRemoved?.Invoke(s);
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store.BeatmapHidden += b => BeatmapHidden?.Invoke(b);
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store.BeatmapRestored += b => BeatmapRestored?.Invoke(b);
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return store;
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}
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private readonly Func<OsuDbContext> createContext;
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private readonly FileStore files;
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private readonly RulesetStore rulesets;
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@ -80,16 +92,13 @@ namespace osu.Game.Beatmaps
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/// </summary>
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public Func<Storage> GetStableStorage { private get; set; }
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public BeatmapManager(Storage storage, FileStore files, OsuDbContext context, RulesetStore rulesets, APIAccess api, IIpcHost importHost = null)
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public BeatmapManager(Storage storage, Func<OsuDbContext> context, RulesetStore rulesets, APIAccess api, IIpcHost importHost = null)
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{
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beatmaps = new BeatmapStore(context);
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beatmaps.BeatmapSetAdded += s => BeatmapSetAdded?.Invoke(s);
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beatmaps.BeatmapSetRemoved += s => BeatmapSetRemoved?.Invoke(s);
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beatmaps.BeatmapHidden += b => BeatmapHidden?.Invoke(b);
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beatmaps.BeatmapRestored += b => BeatmapRestored?.Invoke(b);
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createContext = context;
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beatmaps = createBeatmapStore(context);
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files = new FileStore(context, storage);
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this.storage = storage;
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this.files = files;
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this.rulesets = rulesets;
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this.api = api;
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@ -160,13 +169,24 @@ namespace osu.Game.Beatmaps
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/// <param name="archiveReader">The beatmap to be imported.</param>
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public BeatmapSetInfo Import(ArchiveReader archiveReader)
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{
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BeatmapSetInfo set;
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// let's only allow one concurrent import at a time for now.
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lock (importLock)
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Import(set = importToStorage(archiveReader));
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{
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var context = createContext();
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return set;
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using (var transaction = context.Database.BeginTransaction())
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{
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// create local stores so we can isolate and thread safely, and share a context/transaction.
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var filesForImport = new FileStore(() => context, storage);
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var beatmapsForImport = createBeatmapStore(() => context);
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BeatmapSetInfo set = importToStorage(filesForImport, archiveReader);
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beatmapsForImport.Add(set);
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context.SaveChanges();
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transaction.Commit();
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return set;
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}
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}
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}
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/// <summary>
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@ -178,8 +198,7 @@ namespace osu.Game.Beatmaps
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// If we have an ID then we already exist in the database.
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if (beatmapSetInfo.ID != 0) return;
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lock (beatmaps)
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beatmaps.Add(beatmapSetInfo);
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createBeatmapStore(createContext).Add(beatmapSetInfo);
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}
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/// <summary>
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@ -322,15 +341,6 @@ namespace osu.Game.Beatmaps
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return working;
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}
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/// <summary>
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/// Reset the manager to an empty state.
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/// </summary>
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public void Reset()
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{
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lock (beatmaps)
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beatmaps.Reset();
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}
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/// <summary>
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/// Perform a lookup query on available <see cref="BeatmapSetInfo"/>s.
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/// </summary>
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@ -400,7 +410,7 @@ namespace osu.Game.Beatmaps
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/// </summary>
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/// <param name="reader">The beatmap archive to be read.</param>
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/// <returns>The imported beatmap, or an existing instance if it is already present.</returns>
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private BeatmapSetInfo importToStorage(ArchiveReader reader)
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private BeatmapSetInfo importToStorage(FileStore files, ArchiveReader reader)
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{
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// let's make sure there are actually .osu files to import.
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string mapName = reader.Filenames.FirstOrDefault(f => f.EndsWith(".osu"));
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@ -20,8 +20,8 @@ namespace osu.Game.Beatmaps
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public event Action<BeatmapInfo> BeatmapHidden;
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public event Action<BeatmapInfo> BeatmapRestored;
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public BeatmapStore(OsuDbContext context)
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: base(context)
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public BeatmapStore(Func<OsuDbContext> factory)
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: base(factory)
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{
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}
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@ -10,12 +10,15 @@ namespace osu.Game.Database
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public abstract class DatabaseBackedStore
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{
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protected readonly Storage Storage;
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protected readonly OsuDbContext Context;
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protected DatabaseBackedStore(OsuDbContext context, Storage storage = null)
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private readonly Func<OsuDbContext> contextSource;
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protected OsuDbContext Context => contextSource();
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protected DatabaseBackedStore(Func<OsuDbContext> contextSource, Storage storage = null)
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{
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Storage = storage;
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Context = context;
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this.contextSource = contextSource;
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try
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{
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19
osu.Game/Database/DatabaseContextFactory.cs
Normal file
19
osu.Game/Database/DatabaseContextFactory.cs
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@ -0,0 +1,19 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu-framework/master/LICENCE
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using osu.Framework.Platform;
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namespace osu.Game.Database
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{
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public class DatabaseContextFactory
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{
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private readonly GameHost host;
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public DatabaseContextFactory(GameHost host)
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{
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this.host = host;
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}
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public OsuDbContext GetContext() => new OsuDbContext(host.Storage.GetDatabaseConnectionString(@"client"));
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}
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}
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@ -22,7 +22,7 @@ namespace osu.Game.IO
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public readonly ResourceStore<byte[]> Store;
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public FileStore(OsuDbContext context, Storage storage) : base(context, storage)
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public FileStore(Func<OsuDbContext> contextSource, Storage storage) : base(contextSource, storage)
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{
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Store = new NamespacedResourceStore<byte[]>(new StorageBackedResourceStore(storage), prefix);
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}
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@ -1,6 +1,7 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Microsoft.EntityFrameworkCore;
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@ -14,8 +15,8 @@ namespace osu.Game.Input
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{
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public class KeyBindingStore : DatabaseBackedStore
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{
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public KeyBindingStore(OsuDbContext context, RulesetStore rulesets, Storage storage = null)
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: base(context, storage)
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public KeyBindingStore(Func<OsuDbContext> contextSource, RulesetStore rulesets, Storage storage = null)
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: base(contextSource, storage)
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{
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foreach (var info in rulesets.AvailableRulesets)
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{
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@ -81,16 +81,18 @@ namespace osu.Game
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protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) =>
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dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
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private OsuDbContext createDbContext() => new OsuDbContext(Host.Storage.GetDatabaseConnectionString(@"client"));
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private DatabaseContextFactory contextFactory;
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[BackgroundDependencyLoader]
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private void load()
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{
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dependencies.Cache(contextFactory = new DatabaseContextFactory(Host));
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dependencies.Cache(this);
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dependencies.Cache(LocalConfig);
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using (var dbContext = createDbContext())
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dbContext.Database.Migrate();
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using (var context = contextFactory.GetContext())
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context.Database.Migrate();
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dependencies.Cache(API = new APIAccess
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{
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@ -98,11 +100,11 @@ namespace osu.Game
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Token = LocalConfig.Get<string>(OsuSetting.Token)
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});
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dependencies.Cache(RulesetStore = new RulesetStore(createDbContext()));
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dependencies.Cache(FileStore = new FileStore(createDbContext(), Host.Storage));
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dependencies.Cache(BeatmapManager = new BeatmapManager(Host.Storage, FileStore, createDbContext(), RulesetStore, API, Host));
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dependencies.Cache(ScoreStore = new ScoreStore(Host.Storage, createDbContext(), Host, BeatmapManager, RulesetStore));
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dependencies.Cache(KeyBindingStore = new KeyBindingStore(createDbContext(), RulesetStore));
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dependencies.Cache(RulesetStore = new RulesetStore(contextFactory.GetContext));
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dependencies.Cache(FileStore = new FileStore(contextFactory.GetContext, Host.Storage));
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dependencies.Cache(BeatmapManager = new BeatmapManager(Host.Storage, contextFactory.GetContext, RulesetStore, API, Host));
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dependencies.Cache(ScoreStore = new ScoreStore(Host.Storage, contextFactory.GetContext, Host, BeatmapManager, RulesetStore));
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dependencies.Cache(KeyBindingStore = new KeyBindingStore(contextFactory.GetContext, RulesetStore));
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dependencies.Cache(new OsuColour());
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//this completely overrides the framework default. will need to change once we make a proper FontStore.
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@ -26,8 +26,8 @@ namespace osu.Game.Rulesets
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loadRulesetFromFile(file);
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}
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public RulesetStore(OsuDbContext context)
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: base(context)
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public RulesetStore(Func<OsuDbContext> factory)
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: base(factory)
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{
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}
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@ -1,6 +1,7 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.IO;
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using osu.Framework.Platform;
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@ -25,7 +26,7 @@ namespace osu.Game.Rulesets.Scoring
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// ReSharper disable once NotAccessedField.Local (we should keep a reference to this so it is not finalised)
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private ScoreIPCChannel ipc;
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public ScoreStore(Storage storage, OsuDbContext context, IIpcHost importHost = null, BeatmapManager beatmaps = null, RulesetStore rulesets = null) : base(context)
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public ScoreStore(Storage storage, Func<OsuDbContext> factory, IIpcHost importHost = null, BeatmapManager beatmaps = null, RulesetStore rulesets = null) : base(factory)
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{
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this.storage = storage;
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this.beatmaps = beatmaps;
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@ -1,13 +1,13 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.MathUtils;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.IO;
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using osu.Game.Rulesets;
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using osu.Game.Screens.Select;
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using osu.Game.Screens.Select.Filter;
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@ -25,8 +25,6 @@ namespace osu.Game.Tests.Visual
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private DependencyContainer dependencies;
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private FileStore files;
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protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) => dependencies = new DependencyContainer(parent);
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[BackgroundDependencyLoader]
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@ -40,9 +38,10 @@ namespace osu.Game.Tests.Visual
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var dbConnectionString = storage.GetDatabaseConnectionString(@"client");
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dependencies.Cache(rulesets = new RulesetStore(new OsuDbContext(dbConnectionString)));
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dependencies.Cache(files = new FileStore(new OsuDbContext(dbConnectionString), storage));
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dependencies.Cache(manager = new BeatmapManager(storage, files, new OsuDbContext(dbConnectionString), rulesets, null));
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Func<OsuDbContext> contextFactory = () => new OsuDbContext(dbConnectionString);
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dependencies.Cache(rulesets = new RulesetStore(contextFactory));
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dependencies.Cache(manager = new BeatmapManager(storage, contextFactory, rulesets, null));
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for (int i = 0; i < 100; i += 10)
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manager.Import(createTestBeatmapSet(i));
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@ -285,6 +285,7 @@
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<Compile Include="Beatmaps\Drawables\BeatmapPanel.cs" />
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<Compile Include="Beatmaps\Drawables\BeatmapSetCover.cs" />
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<Compile Include="Beatmaps\Drawables\BeatmapSetHeader.cs" />
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<Compile Include="Database\DatabaseContextFactory.cs" />
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<Compile Include="Migrations\20171014052545_Init.cs" />
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<Compile Include="Migrations\20171014052545_Init.designer.cs">
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<DependentUpon>20171014052545_Init.cs</DependentUpon>
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