diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerJudgement.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerJudgement.cs new file mode 100644 index 0000000000..c969cb11b4 --- /dev/null +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerJudgement.cs @@ -0,0 +1,147 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Extensions.TypeExtensions; +using osu.Framework.Screens; +using osu.Game.Beatmaps; +using osu.Game.Replays; +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Rulesets.Osu.Replays; +using osu.Game.Rulesets.Osu.UI; +using osu.Game.Rulesets.Replays; +using osu.Game.Rulesets.Scoring; +using osu.Game.Scoring; +using osu.Game.Screens.Play; +using osu.Game.Tests.Visual; +using osuTK; + +namespace osu.Game.Rulesets.Osu.Tests +{ + public partial class TestSceneSpinnerJudgement : RateAdjustedBeatmapTestScene + { + private const double time_spinner_start = 2000; + private const double time_spinner_end = 4000; + + private List judgementResults = new List(); + private ScoreAccessibleReplayPlayer currentPlayer = null!; + + [Test] + public void TestHitNothing() + { + performTest(new List()); + + AddAssert("all min judgements", () => judgementResults.All(result => result.Type == result.Judgement.MinResult)); + } + + [TestCase(1)] + [TestCase(2)] + [TestCase(5)] + public void TestNumberOfSpins(int spins) + { + performTest(generateReplay(spins)); + + for (int i = 0; i < spins; ++i) + assertResult(i, HitResult.SmallBonus); + + assertResult(spins, HitResult.IgnoreMiss); + } + + [Test] + public void TestHitEverything() + { + performTest(generateReplay(20)); + + AddAssert("all max judgements", () => judgementResults.All(result => result.Type == result.Judgement.MaxResult)); + } + + private static List generateReplay(int spins) + { + var replayFrames = new List(); + + const int frames_per_spin = 30; + + for (int i = 0; i < spins * frames_per_spin; ++i) + { + float totalProgress = i / (float)(spins * frames_per_spin); + float spinProgress = (i % frames_per_spin) / (float)frames_per_spin; + double time = time_spinner_start + (time_spinner_end - time_spinner_start) * totalProgress; + float posX = MathF.Cos(2 * MathF.PI * spinProgress); + float posY = MathF.Sin(2 * MathF.PI * spinProgress); + Vector2 finalPos = OsuPlayfield.BASE_SIZE / 2 + new Vector2(posX, posY) * 50; + + replayFrames.Add(new OsuReplayFrame(time, finalPos, OsuAction.LeftButton)); + } + + return replayFrames; + } + + private void performTest(List frames) + { + AddStep("load player", () => + { + Beatmap.Value = CreateWorkingBeatmap(new Beatmap + { + HitObjects = + { + new Spinner + { + StartTime = time_spinner_start, + EndTime = time_spinner_end, + Position = OsuPlayfield.BASE_SIZE / 2 + } + }, + BeatmapInfo = + { + Difficulty = new BeatmapDifficulty(), + Ruleset = new OsuRuleset().RulesetInfo + }, + }); + + var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } }); + + p.OnLoadComplete += _ => + { + p.ScoreProcessor.NewJudgement += result => + { + if (currentPlayer == p) judgementResults.Add(result); + }; + }; + + LoadScreen(currentPlayer = p); + judgementResults = new List(); + }); + + AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0); + AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen()); + AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value); + } + + private void assertResult(int index, HitResult expectedResult) + { + AddAssert($"{typeof(T).ReadableName()} ({index}) judged as {expectedResult}", + () => judgementResults.Where(j => j.HitObject is T).OrderBy(j => j.HitObject.StartTime).ElementAt(index).Type, + () => Is.EqualTo(expectedResult)); + } + + private partial class ScoreAccessibleReplayPlayer : ReplayPlayer + { + public new ScoreProcessor ScoreProcessor => base.ScoreProcessor; + + protected override bool PauseOnFocusLost => false; + + public ScoreAccessibleReplayPlayer(Score score) + : base(score, new PlayerConfiguration + { + AllowPause = false, + ShowResults = false, + }) + { + } + } + } +}