mirror of https://github.com/ppy/osu
Add test scene for checking spinner judgements
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Extensions.TypeExtensions;
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using osu.Framework.Screens;
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using osu.Game.Beatmaps;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Replays;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Tests.Visual;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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public partial class TestSceneSpinnerJudgement : RateAdjustedBeatmapTestScene
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{
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private const double time_spinner_start = 2000;
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private const double time_spinner_end = 4000;
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private List<JudgementResult> judgementResults = new List<JudgementResult>();
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private ScoreAccessibleReplayPlayer currentPlayer = null!;
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[Test]
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public void TestHitNothing()
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{
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performTest(new List<ReplayFrame>());
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AddAssert("all min judgements", () => judgementResults.All(result => result.Type == result.Judgement.MinResult));
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}
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[TestCase(1)]
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[TestCase(2)]
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[TestCase(5)]
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public void TestNumberOfSpins(int spins)
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{
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performTest(generateReplay(spins));
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for (int i = 0; i < spins; ++i)
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assertResult<SpinnerTick>(i, HitResult.SmallBonus);
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assertResult<SpinnerTick>(spins, HitResult.IgnoreMiss);
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}
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[Test]
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public void TestHitEverything()
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{
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performTest(generateReplay(20));
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AddAssert("all max judgements", () => judgementResults.All(result => result.Type == result.Judgement.MaxResult));
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}
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private static List<ReplayFrame> generateReplay(int spins)
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{
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var replayFrames = new List<ReplayFrame>();
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const int frames_per_spin = 30;
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for (int i = 0; i < spins * frames_per_spin; ++i)
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{
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float totalProgress = i / (float)(spins * frames_per_spin);
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float spinProgress = (i % frames_per_spin) / (float)frames_per_spin;
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double time = time_spinner_start + (time_spinner_end - time_spinner_start) * totalProgress;
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float posX = MathF.Cos(2 * MathF.PI * spinProgress);
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float posY = MathF.Sin(2 * MathF.PI * spinProgress);
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Vector2 finalPos = OsuPlayfield.BASE_SIZE / 2 + new Vector2(posX, posY) * 50;
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replayFrames.Add(new OsuReplayFrame(time, finalPos, OsuAction.LeftButton));
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}
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return replayFrames;
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}
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private void performTest(List<ReplayFrame> frames)
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{
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AddStep("load player", () =>
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{
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Beatmap.Value = CreateWorkingBeatmap(new Beatmap<OsuHitObject>
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{
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HitObjects =
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{
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new Spinner
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{
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StartTime = time_spinner_start,
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EndTime = time_spinner_end,
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Position = OsuPlayfield.BASE_SIZE / 2
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}
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},
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BeatmapInfo =
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{
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Difficulty = new BeatmapDifficulty(),
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Ruleset = new OsuRuleset().RulesetInfo
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},
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});
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var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
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p.OnLoadComplete += _ =>
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{
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p.ScoreProcessor.NewJudgement += result =>
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{
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if (currentPlayer == p) judgementResults.Add(result);
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};
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};
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LoadScreen(currentPlayer = p);
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judgementResults = new List<JudgementResult>();
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});
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AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
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AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
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AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value);
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}
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private void assertResult<T>(int index, HitResult expectedResult)
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{
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AddAssert($"{typeof(T).ReadableName()} ({index}) judged as {expectedResult}",
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() => judgementResults.Where(j => j.HitObject is T).OrderBy(j => j.HitObject.StartTime).ElementAt(index).Type,
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() => Is.EqualTo(expectedResult));
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}
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private partial class ScoreAccessibleReplayPlayer : ReplayPlayer
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{
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public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
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protected override bool PauseOnFocusLost => false;
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public ScoreAccessibleReplayPlayer(Score score)
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: base(score, new PlayerConfiguration
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{
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AllowPause = false,
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ShowResults = false,
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})
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{
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}
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}
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}
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}
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