Add test scene for checking spinner judgements

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Bartłomiej Dach 2023-07-29 00:36:27 +02:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Extensions.TypeExtensions;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Replays;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
{
public partial class TestSceneSpinnerJudgement : RateAdjustedBeatmapTestScene
{
private const double time_spinner_start = 2000;
private const double time_spinner_end = 4000;
private List<JudgementResult> judgementResults = new List<JudgementResult>();
private ScoreAccessibleReplayPlayer currentPlayer = null!;
[Test]
public void TestHitNothing()
{
performTest(new List<ReplayFrame>());
AddAssert("all min judgements", () => judgementResults.All(result => result.Type == result.Judgement.MinResult));
}
[TestCase(1)]
[TestCase(2)]
[TestCase(5)]
public void TestNumberOfSpins(int spins)
{
performTest(generateReplay(spins));
for (int i = 0; i < spins; ++i)
assertResult<SpinnerTick>(i, HitResult.SmallBonus);
assertResult<SpinnerTick>(spins, HitResult.IgnoreMiss);
}
[Test]
public void TestHitEverything()
{
performTest(generateReplay(20));
AddAssert("all max judgements", () => judgementResults.All(result => result.Type == result.Judgement.MaxResult));
}
private static List<ReplayFrame> generateReplay(int spins)
{
var replayFrames = new List<ReplayFrame>();
const int frames_per_spin = 30;
for (int i = 0; i < spins * frames_per_spin; ++i)
{
float totalProgress = i / (float)(spins * frames_per_spin);
float spinProgress = (i % frames_per_spin) / (float)frames_per_spin;
double time = time_spinner_start + (time_spinner_end - time_spinner_start) * totalProgress;
float posX = MathF.Cos(2 * MathF.PI * spinProgress);
float posY = MathF.Sin(2 * MathF.PI * spinProgress);
Vector2 finalPos = OsuPlayfield.BASE_SIZE / 2 + new Vector2(posX, posY) * 50;
replayFrames.Add(new OsuReplayFrame(time, finalPos, OsuAction.LeftButton));
}
return replayFrames;
}
private void performTest(List<ReplayFrame> frames)
{
AddStep("load player", () =>
{
Beatmap.Value = CreateWorkingBeatmap(new Beatmap<OsuHitObject>
{
HitObjects =
{
new Spinner
{
StartTime = time_spinner_start,
EndTime = time_spinner_end,
Position = OsuPlayfield.BASE_SIZE / 2
}
},
BeatmapInfo =
{
Difficulty = new BeatmapDifficulty(),
Ruleset = new OsuRuleset().RulesetInfo
},
});
var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
p.OnLoadComplete += _ =>
{
p.ScoreProcessor.NewJudgement += result =>
{
if (currentPlayer == p) judgementResults.Add(result);
};
};
LoadScreen(currentPlayer = p);
judgementResults = new List<JudgementResult>();
});
AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value);
}
private void assertResult<T>(int index, HitResult expectedResult)
{
AddAssert($"{typeof(T).ReadableName()} ({index}) judged as {expectedResult}",
() => judgementResults.Where(j => j.HitObject is T).OrderBy(j => j.HitObject.StartTime).ElementAt(index).Type,
() => Is.EqualTo(expectedResult));
}
private partial class ScoreAccessibleReplayPlayer : ReplayPlayer
{
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
protected override bool PauseOnFocusLost => false;
public ScoreAccessibleReplayPlayer(Score score)
: base(score, new PlayerConfiguration
{
AllowPause = false,
ShowResults = false,
})
{
}
}
}
}