Remove unnecessary nesting of `IconButton` and update design a touch

This commit is contained in:
Dean Herbert 2022-06-03 17:00:00 +09:00
parent e779b460e4
commit cd3edc869c
1 changed files with 15 additions and 48 deletions

View File

@ -1,62 +1,29 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Framework.Allocation;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osu.Game.Screens.Edit.Timing;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
public class TimelineButton : CompositeDrawable
public class TimelineButton : IconButton
{
public Action Action;
public readonly BindableBool Enabled = new BindableBool(true);
public IconUsage Icon
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
get => button.Icon;
set => button.Icon = value;
// These are using colourProvider but don't match the design.
// Just something to fit until someone implements the updated design.
IconColour = colourProvider.Background1;
IconHoverColour = colourProvider.Content2;
HoverColour = colourProvider.Background1;
FlashColour = colourProvider.Content2;
Add(new RepeatingButtonBehaviour(this));
}
private readonly TimelineIconButton button;
public TimelineButton()
{
InternalChild = button = new TimelineIconButton { Action = () => Action?.Invoke() };
button.Enabled.BindTo(Enabled);
Width = button.Width;
}
protected override void Update()
{
base.Update();
button.Size = new Vector2(button.Width, DrawHeight);
}
private class TimelineIconButton : IconButton
{
public TimelineIconButton()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
IconColour = OsuColour.Gray(0.35f);
IconHoverColour = Color4.White;
HoverColour = OsuColour.Gray(0.25f);
FlashColour = OsuColour.Gray(0.5f);
Add(new RepeatingButtonBehaviour(this));
}
protected override HoverSounds CreateHoverSounds(HoverSampleSet sampleSet) => new HoverSounds(sampleSet);
}
protected override HoverSounds CreateHoverSounds(HoverSampleSet sampleSet) => new HoverSounds(sampleSet);
}
}