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Merge pull request #27288 from peppy/fix-follow-circle-animation
Fix classic skin follow circles animating from incorrect starting point
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@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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// Note that the scale adjust here is 2 instead of DrawableSliderBall.FOLLOW_AREA to match legacy behaviour.
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// Note that the scale adjust here is 2 instead of DrawableSliderBall.FOLLOW_AREA to match legacy behaviour.
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// This means the actual tracking area for gameplay purposes is larger than the sprite (but skins may be accounting for this).
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// This means the actual tracking area for gameplay purposes is larger than the sprite (but skins may be accounting for this).
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this.ScaleTo(0.5f).ScaleTo(2f, Math.Min(180f, remainingTime), Easing.Out)
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this.ScaleTo(1f).ScaleTo(2f, Math.Min(180f, remainingTime), Easing.Out)
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.FadeTo(0).FadeTo(1f, Math.Min(60f, remainingTime));
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.FadeTo(0).FadeTo(1f, Math.Min(60f, remainingTime));
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}
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}
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