Consume new debounce logic in carousel header

This commit is contained in:
Dean Herbert 2021-02-12 12:14:57 +09:00
parent 970039b7e3
commit cd01591dda
1 changed files with 41 additions and 28 deletions

View File

@ -13,6 +13,7 @@
using osu.Framework.Input.Events;
using osu.Framework.Utils;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osuTK;
using osuTK.Graphics;
@ -20,10 +21,6 @@ namespace osu.Game.Screens.Select.Carousel
{
public class CarouselHeader : Container
{
private SampleChannel sampleHover;
private readonly Box hoverLayer;
public Container BorderContainer;
public readonly Bindable<CarouselItemState> State = new Bindable<CarouselItemState>(CarouselItemState.NotSelected);
@ -44,23 +41,11 @@ public CarouselHeader()
Children = new Drawable[]
{
Content,
hoverLayer = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
Blending = BlendingParameters.Additive,
},
new HoverLayer()
}
};
}
[BackgroundDependencyLoader]
private void load(AudioManager audio, OsuColour colours)
{
sampleHover = audio.Samples.Get("SongSelect/song-ping");
hoverLayer.Colour = colours.Blue.Opacity(0.1f);
}
protected override void LoadComplete()
{
base.LoadComplete();
@ -97,22 +82,50 @@ private void updateState(ValueChangedEvent<CarouselItemState> state)
}
}
protected override bool OnHover(HoverEvent e)
public class HoverLayer : HoverSampleDebounceComponent
{
if (sampleHover != null)
private SampleChannel sampleHover;
private Box box;
public HoverLayer()
{
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(AudioManager audio, OsuColour colours)
{
InternalChild = box = new Box
{
Colour = colours.Blue.Opacity(0.1f),
Alpha = 0,
Blending = BlendingParameters.Additive,
RelativeSizeAxes = Axes.Both,
};
sampleHover = audio.Samples.Get("SongSelect/song-ping");
}
protected override bool OnHover(HoverEvent e)
{
box.FadeIn(100, Easing.OutQuint);
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
box.FadeOut(1000, Easing.OutQuint);
base.OnHoverLost(e);
}
public override void PlayHoverSample()
{
if (sampleHover == null) return;
sampleHover.Frequency.Value = 0.90 + RNG.NextDouble(0.2);
sampleHover.Play();
}
hoverLayer.FadeIn(100, Easing.OutQuint);
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
hoverLayer.FadeOut(1000, Easing.OutQuint);
base.OnHoverLost(e);
}
}
}