optimize imports

This commit is contained in:
itsMapleLeaf 2023-02-01 19:22:28 -06:00
parent a8ce0a3278
commit ccd68a6263
1 changed files with 5 additions and 4 deletions

View File

@ -2,14 +2,15 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osuTK.Graphics;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Framework.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Skinning.Argon
{
@ -69,7 +70,7 @@ private void load(IScrollingInfo scrollingInfo, DrawableHitObject? drawableObjec
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
{
Scale = new osuTK.Vector2(1, direction.NewValue == ScrollingDirection.Up ? -1 : 1);
Scale = new Vector2(1, direction.NewValue == ScrollingDirection.Up ? -1 : 1);
}
private void onAccentChanged(ValueChangedEvent<Color4> accent)