mirror of https://github.com/ppy/osu
Fix potential failure if beatmap background isn't tall enough
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@ -18,7 +18,7 @@ namespace osu.Game.Beatmaps
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public class BeatmapPanelBackgroundTextureLoaderStore : IResourceStore<TextureUpload>
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{
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// These numbers are taken from the draw visualiser size requirements for song select panel textures at extreme aspect ratios.
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private const int height = 130;
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private const int max_height = 130;
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private const int max_width = 1280;
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private readonly IResourceStore<TextureUpload>? textureStore;
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@ -67,13 +67,14 @@ private TextureUpload limitTextureUploadSize(TextureUpload textureUpload)
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Size size = image.Size();
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int usableWidth = Math.Min(max_width, size.Width);
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int usableHeight = Math.Min(max_height, size.Height);
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// Crop the centre region of the background for now.
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Rectangle cropRectangle = new Rectangle(
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(size.Width - usableWidth) / 2,
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size.Height / 2 - height / 2,
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(size.Height - usableHeight) / 3,
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usableWidth,
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height
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usableHeight
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);
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image.Mutate(i => i.Crop(cropRectangle));
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