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https://github.com/ppy/osu
synced 2024-12-25 00:02:48 +00:00
Fix checkbox not being updated
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ca92ad715a
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@ -23,13 +23,15 @@ namespace osu.Game.Overlays.Mods
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public FillFlowContainer<ModButtonEmpty> ButtonsContainer { get; }
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protected IReadOnlyList<ModButton> Buttons { get; private set; } = Array.Empty<ModButton>();
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public Action<Mod> Action;
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public Key[] ToggleKeys;
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public readonly ModType ModType;
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public IEnumerable<Mod> SelectedMods => buttons.Select(b => b.SelectedMod).Where(m => m != null);
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public IEnumerable<Mod> SelectedMods => Buttons.Select(b => b.SelectedMod).Where(m => m != null);
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private CancellationTokenSource modsLoadCts;
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@ -77,7 +79,7 @@ namespace osu.Game.Overlays.Mods
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ButtonsContainer.ChildrenEnumerable = c;
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}, (modsLoadCts = new CancellationTokenSource()).Token);
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buttons = modContainers.OfType<ModButton>().ToArray();
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Buttons = modContainers.OfType<ModButton>().ToArray();
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header.FadeIn(200);
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this.FadeIn(200);
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@ -88,8 +90,6 @@ namespace osu.Game.Overlays.Mods
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{
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}
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private ModButton[] buttons = Array.Empty<ModButton>();
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protected override bool OnKeyDown(KeyDownEvent e)
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{
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if (e.ControlPressed) return false;
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@ -97,8 +97,8 @@ namespace osu.Game.Overlays.Mods
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if (ToggleKeys != null)
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{
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var index = Array.IndexOf(ToggleKeys, e.Key);
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if (index > -1 && index < buttons.Length)
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buttons[index].SelectNext(e.ShiftPressed ? -1 : 1);
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if (index > -1 && index < Buttons.Count)
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Buttons[index].SelectNext(e.ShiftPressed ? -1 : 1);
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}
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return base.OnKeyDown(e);
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@ -141,7 +141,7 @@ namespace osu.Game.Overlays.Mods
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{
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pendingSelectionOperations.Clear();
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foreach (var button in buttons.Where(b => !b.Selected))
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foreach (var button in Buttons.Where(b => !b.Selected))
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pendingSelectionOperations.Enqueue(() => button.SelectAt(0));
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}
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@ -151,7 +151,7 @@ namespace osu.Game.Overlays.Mods
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public void DeselectAll()
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{
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pendingSelectionOperations.Clear();
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DeselectTypes(buttons.Select(b => b.SelectedMod?.GetType()).Where(t => t != null));
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DeselectTypes(Buttons.Select(b => b.SelectedMod?.GetType()).Where(t => t != null));
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}
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/// <summary>
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@ -161,7 +161,7 @@ namespace osu.Game.Overlays.Mods
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/// <param name="immediate">Whether the deselection should happen immediately. Should only be used when required to ensure correct selection flow.</param>
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public void DeselectTypes(IEnumerable<Type> modTypes, bool immediate = false)
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{
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foreach (var button in buttons)
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foreach (var button in Buttons)
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{
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if (button.SelectedMod == null) continue;
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@ -184,7 +184,7 @@ namespace osu.Game.Overlays.Mods
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/// <param name="newSelectedMods">The new list of selected mods to select.</param>
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public void UpdateSelectedButtons(IReadOnlyList<Mod> newSelectedMods)
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{
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foreach (var button in buttons)
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foreach (var button in Buttons)
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updateButtonSelection(button, newSelectedMods);
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}
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@ -456,6 +456,7 @@ namespace osu.Game.Overlays.Mods
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}
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updateSelectedButtons();
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OnAvailableModsChanged();
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}
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/// <summary>
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@ -533,6 +534,13 @@ namespace osu.Game.Overlays.Mods
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private void playSelectedSound() => sampleOn?.Play();
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private void playDeselectedSound() => sampleOff?.Play();
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/// <summary>
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/// Invoked after <see cref="availableMods"/> has changed.
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/// </summary>
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protected virtual void OnAvailableModsChanged()
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{
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}
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/// <summary>
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/// Invoked when a new <see cref="Mod"/> has been selected.
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/// </summary>
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@ -75,6 +75,14 @@ namespace osu.Game.Screens.OnlinePlay
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section.DeselectAll();
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}
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protected override void OnAvailableModsChanged()
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{
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base.OnAvailableModsChanged();
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foreach (var section in ModSectionsContainer.Children)
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((FreeModSection)section).UpdateCheckboxState();
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}
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protected override ModSection CreateModSection(ModType type) => new FreeModSection(type);
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private class FreeModSection : ModSection
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@ -108,10 +116,14 @@ namespace osu.Game.Screens.OnlinePlay
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protected override void ModButtonStateChanged(Mod mod)
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{
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base.ModButtonStateChanged(mod);
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UpdateCheckboxState();
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}
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public void UpdateCheckboxState()
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{
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if (!SelectionAnimationRunning)
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{
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var validButtons = ButtonsContainer.OfType<ModButton>().Where(b => b.Mod.HasImplementation);
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var validButtons = Buttons.Where(b => b.Mod.HasImplementation);
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checkbox.Current.Value = validButtons.All(b => b.Selected);
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}
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}
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