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Fix languages with a sub-language part not working properly
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33
osu.Game/Extensions/LanguageExtensions.cs
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33
osu.Game/Extensions/LanguageExtensions.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Globalization;
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using osu.Game.Localisation;
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namespace osu.Game.Extensions
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{
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/// <summary>
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/// Conversion utilities for the <see cref="Language"/> enum.
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/// </summary>
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public static class LanguageExtensions
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{
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/// <summary>
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/// Returns the culture code of the <see cref="CultureInfo"/> that corresponds to the supplied <paramref name="language"/>.
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/// </summary>
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/// <remarks>
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/// This is required as enum member names are not allowed to contain hyphens.
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/// </remarks>
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public static string ToCultureCode(this Language language)
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=> language.ToString().Replace("_", "-");
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/// <summary>
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/// Attempts to parse the supplied <paramref name="cultureCode"/> to a <see cref="Language"/> value.
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/// </summary>
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/// <param name="cultureCode">The code of the culture to parse.</param>
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/// <param name="language">The parsed <see cref="Language"/>. Valid only if the return value of the method is <see langword="true" />.</param>
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/// <returns>Whether the parsing succeeded.</returns>
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public static bool TryParseCultureCode(string cultureCode, out Language language)
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=> Enum.TryParse(cultureCode.Replace("-", "_"), out language);
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}
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}
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@ -50,6 +50,7 @@ using osu.Game.Updater;
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using osu.Game.Utils;
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using osu.Game.Utils;
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using LogLevel = osu.Framework.Logging.LogLevel;
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using LogLevel = osu.Framework.Logging.LogLevel;
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using osu.Game.Database;
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using osu.Game.Database;
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using osu.Game.Extensions;
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using osu.Game.IO;
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using osu.Game.IO;
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using osu.Game.Localisation;
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using osu.Game.Localisation;
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using osu.Game.Skinning.Editor;
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using osu.Game.Skinning.Editor;
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@ -580,7 +581,7 @@ namespace osu.Game
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foreach (var language in Enum.GetValues(typeof(Language)).OfType<Language>())
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foreach (var language in Enum.GetValues(typeof(Language)).OfType<Language>())
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{
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{
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var cultureCode = language.ToString();
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var cultureCode = language.ToCultureCode();
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Localisation.AddLanguage(cultureCode, new ResourceManagerLocalisationStore(cultureCode));
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Localisation.AddLanguage(cultureCode, new ResourceManagerLocalisationStore(cultureCode));
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}
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}
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@ -1,11 +1,11 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Configuration;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Game.Extensions;
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using osu.Game.Localisation;
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using osu.Game.Localisation;
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namespace osu.Game.Overlays.Settings.Sections.General
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namespace osu.Game.Overlays.Settings.Sections.General
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@ -35,11 +35,11 @@ namespace osu.Game.Overlays.Settings.Sections.General
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},
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},
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};
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};
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if (!Enum.TryParse<Language>(frameworkLocale.Value, out var locale))
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if (!LanguageExtensions.TryParseCultureCode(frameworkLocale.Value, out var locale))
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locale = Language.en;
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locale = Language.en;
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languageSelection.Current.Value = locale;
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languageSelection.Current.Value = locale;
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languageSelection.Current.BindValueChanged(val => frameworkLocale.Value = val.NewValue.ToString());
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languageSelection.Current.BindValueChanged(val => frameworkLocale.Value = val.NewValue.ToCultureCode());
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}
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}
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}
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}
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}
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}
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