Minor test style fixes

This commit is contained in:
Angela Zhang 2020-12-17 16:59:19 -06:00
parent d8864473b2
commit cbfa292c05

View File

@ -220,15 +220,15 @@ namespace osu.Game.Tests.Visual.Online
// Want to close channel 2
AddStep("Select channel 2", () => clickDrawable(chatOverlay.TabMap[channel2]));
pressControlW();
AddStep("Press Ctrl + W", () => pressControlW());
// Channel 2 should be closed
AddAssert("channel 1 open", () => channelManager.JoinedChannels.Contains(channel1));
AddAssert("channel 2 closed", () => !channelManager.JoinedChannels.Contains(channel2));
AddAssert("Channel 1 open", () => channelManager.JoinedChannels.Contains(channel1));
AddAssert("Channel 2 closed", () => !channelManager.JoinedChannels.Contains(channel2));
// Want to close channel 1
AddStep("Select channel 1", () => clickDrawable(chatOverlay.TabMap[channel1]));
pressControlW();
AddStep("Press Ctrl + W", () => pressControlW());
// Channel 1 and channel 2 should be closed
AddAssert("All channels closed", () => !channelManager.JoinedChannels.Any());
}
@ -243,7 +243,7 @@ namespace osu.Game.Tests.Visual.Online
});
// Want to join another channel
pressControlT();
AddStep("Press Ctrl + T", () => pressControlT());
// Selector should be visible
AddAssert("Selector is visible", () => chatOverlay.SelectionOverlayState == Visibility.Visible);
}
@ -258,16 +258,16 @@ namespace osu.Game.Tests.Visual.Online
private void pressControlW()
{
AddStep("Press and hold Control", () => InputManager.PressKey(Key.ControlLeft));
AddStep("Press W", () => InputManager.Key(Key.W));
AddStep("Release Control", () => InputManager.ReleaseKey(Key.ControlLeft));
InputManager.PressKey(Key.ControlLeft);
InputManager.Key(Key.W);
InputManager.ReleaseKey(Key.ControlLeft);
}
private void pressControlT()
{
AddStep("Press and hold Control", () => InputManager.PressKey(Key.ControlLeft));
AddStep("Press T", () => InputManager.Key(Key.T));
AddStep("Release Control", () => InputManager.ReleaseKey(Key.ControlLeft));
InputManager.PressKey(Key.ControlLeft);
InputManager.Key(Key.T);
InputManager.ReleaseKey(Key.ControlLeft);
}
private void clickDrawable(Drawable d)