Allow setting looping to existing channels

This commit is contained in:
iiSaLMaN 2019-08-28 13:09:53 +03:00
parent d1cbd11d28
commit cb8fe89b8b

View File

@ -35,7 +35,18 @@ namespace osu.Game.Skinning
this.audio = audio;
}
public bool Looping;
private bool looping;
public bool Looping
{
get => looping;
set
{
looping = value;
channels.ForEach(c => c.Looping = looping);
}
}
public void Play() => channels?.ForEach(c => c.Play());