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https://github.com/ppy/osu
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Merge pull request #12503 from Denrage/split-BufferedWedgeInfo
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commit
cb8bda2248
@ -7,6 +7,7 @@ using JetBrains.Annotations;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.Sprites;
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@ -112,8 +113,8 @@ namespace osu.Game.Tests.Visual.SongSelect
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private void testInfoLabels(int expectedCount)
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{
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AddAssert("check info labels exists", () => infoWedge.Info.ChildrenOfType<BeatmapInfoWedge.BufferedWedgeInfo.InfoLabel>().Any());
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AddAssert("check info labels count", () => infoWedge.Info.ChildrenOfType<BeatmapInfoWedge.BufferedWedgeInfo.InfoLabel>().Count() == expectedCount);
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AddAssert("check info labels exists", () => infoWedge.Info.ChildrenOfType<BeatmapInfoWedge.WedgeInfoText.InfoLabel>().Any());
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AddAssert("check info labels count", () => infoWedge.Info.ChildrenOfType<BeatmapInfoWedge.WedgeInfoText.InfoLabel>().Count() == expectedCount);
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}
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[Test]
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@ -124,7 +125,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddAssert("check default title", () => infoWedge.Info.TitleLabel.Current.Value == Beatmap.Default.BeatmapInfo.Metadata.Title);
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AddAssert("check default artist", () => infoWedge.Info.ArtistLabel.Current.Value == Beatmap.Default.BeatmapInfo.Metadata.Artist);
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AddAssert("check empty author", () => !infoWedge.Info.MapperContainer.Children.Any());
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AddAssert("check no info labels", () => !infoWedge.Info.ChildrenOfType<BeatmapInfoWedge.BufferedWedgeInfo.InfoLabel>().Any());
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AddAssert("check no info labels", () => !infoWedge.Info.ChildrenOfType<BeatmapInfoWedge.WedgeInfoText.InfoLabel>().Any());
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}
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[Test]
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@ -135,15 +136,15 @@ namespace osu.Game.Tests.Visual.SongSelect
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private void selectBeatmap([CanBeNull] IBeatmap b)
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{
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BeatmapInfoWedge.BufferedWedgeInfo infoBefore = null;
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Container containerBefore = null;
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AddStep($"select {b?.Metadata.Title ?? "null"} beatmap", () =>
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{
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infoBefore = infoWedge.Info;
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containerBefore = infoWedge.DisplayedContent;
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infoWedge.Beatmap = Beatmap.Value = b == null ? Beatmap.Default : CreateWorkingBeatmap(b);
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});
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AddUntilStep("wait for async load", () => infoWedge.Info != infoBefore);
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AddUntilStep("wait for async load", () => infoWedge.DisplayedContent != containerBefore);
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}
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private IBeatmap createTestBeatmap(RulesetInfo ruleset)
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@ -193,7 +194,9 @@ namespace osu.Game.Tests.Visual.SongSelect
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private class TestBeatmapInfoWedge : BeatmapInfoWedge
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{
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public new BufferedWedgeInfo Info => base.Info;
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public new Container DisplayedContent => base.DisplayedContent;
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public new WedgeInfoText Info => base.Info;
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}
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private class TestHitObject : ConvertHitObject, IHasPosition
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@ -11,7 +11,6 @@ using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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@ -49,7 +48,9 @@ namespace osu.Game.Screens.Select
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private IBindable<StarDifficulty?> beatmapDifficulty;
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protected BufferedWedgeInfo Info;
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protected Container DisplayedContent { get; private set; }
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protected WedgeInfoText Info { get; private set; }
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public BeatmapInfoWedge()
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{
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@ -110,9 +111,9 @@ namespace osu.Game.Screens.Select
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}
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}
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public override bool IsPresent => base.IsPresent || Info == null; // Visibility is updated in the LoadComponentAsync callback
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public override bool IsPresent => base.IsPresent || DisplayedContent == null; // Visibility is updated in the LoadComponentAsync callback
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private BufferedWedgeInfo loadingInfo;
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private Container loadingInfo;
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private void updateDisplay()
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{
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@ -124,9 +125,9 @@ namespace osu.Game.Screens.Select
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{
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State.Value = beatmap == null ? Visibility.Hidden : Visibility.Visible;
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Info?.FadeOut(250);
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Info?.Expire();
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Info = null;
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DisplayedContent?.FadeOut(250);
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DisplayedContent?.Expire();
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DisplayedContent = null;
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}
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if (beatmap == null)
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@ -135,17 +136,23 @@ namespace osu.Game.Screens.Select
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return;
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}
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LoadComponentAsync(loadingInfo = new BufferedWedgeInfo(beatmap, ruleset.Value, mods.Value, beatmapDifficulty.Value ?? new StarDifficulty())
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LoadComponentAsync(loadingInfo = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Shear = -Shear,
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Depth = Info?.Depth + 1 ?? 0
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Depth = DisplayedContent?.Depth + 1 ?? 0,
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Children = new Drawable[]
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{
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new BeatmapInfoWedgeBackground(beatmap),
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Info = new WedgeInfoText(beatmap, ruleset.Value, mods.Value, beatmapDifficulty.Value ?? new StarDifficulty()),
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}
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}, loaded =>
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{
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// ensure we are the most recent loaded wedge.
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if (loaded != loadingInfo) return;
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removeOldInfo();
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Add(Info = loaded);
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Add(DisplayedContent = loaded);
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});
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}
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}
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@ -156,7 +163,7 @@ namespace osu.Game.Screens.Select
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cancellationSource?.Cancel();
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}
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public class BufferedWedgeInfo : BufferedContainer
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public class WedgeInfoText : Container
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{
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public OsuSpriteText VersionLabel { get; private set; }
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public OsuSpriteText TitleLabel { get; private set; }
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@ -176,8 +183,7 @@ namespace osu.Game.Screens.Select
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private ModSettingChangeTracker settingChangeTracker;
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public BufferedWedgeInfo(WorkingBeatmap beatmap, RulesetInfo userRuleset, IReadOnlyList<Mod> mods, StarDifficulty difficulty)
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: base(pixelSnapping: true)
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public WedgeInfoText(WorkingBeatmap beatmap, RulesetInfo userRuleset, IReadOnlyList<Mod> mods, StarDifficulty difficulty)
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{
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this.beatmap = beatmap;
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ruleset = userRuleset ?? beatmap.BeatmapInfo.Ruleset;
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@ -191,7 +197,6 @@ namespace osu.Game.Screens.Select
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var beatmapInfo = beatmap.BeatmapInfo;
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var metadata = beatmapInfo.Metadata ?? beatmap.BeatmapSetInfo?.Metadata ?? new BeatmapMetadata();
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CacheDrawnFrameBuffer = true;
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RelativeSizeAxes = Axes.Both;
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titleBinding = localisation.GetLocalisedString(new RomanisableString(metadata.TitleUnicode, metadata.Title));
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@ -199,32 +204,6 @@ namespace osu.Game.Screens.Select
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Children = new Drawable[]
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{
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// We will create the white-to-black gradient by modulating transparency and having
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// a black backdrop. This results in an sRGB-space gradient and not linear space,
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// transitioning from white to black more perceptually uniformly.
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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},
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// We use a container, such that we can set the colour gradient to go across the
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// vertices of the masked container instead of the vertices of the (larger) sprite.
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Colour = ColourInfo.GradientVertical(Color4.White, Color4.White.Opacity(0.3f)),
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Children = new[]
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{
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// Zoomed-in and cropped beatmap background
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new BeatmapBackgroundSprite(beatmap)
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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FillMode = FillMode.Fill,
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},
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},
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},
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new DifficultyColourBar(starDifficulty)
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{
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RelativeSizeAxes = Axes.Y,
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@ -340,7 +319,6 @@ namespace osu.Game.Screens.Select
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{
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ArtistLabel.Text = artistBinding.Value;
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TitleLabel.Text = string.IsNullOrEmpty(source) ? titleBinding.Value : source + " — " + titleBinding.Value;
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ForceRedraw();
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}
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private void addInfoLabels()
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@ -426,8 +404,6 @@ namespace osu.Game.Screens.Select
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CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Bpm),
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Content = labelText
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});
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ForceRedraw();
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}
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private OsuSpriteText[] getMapper(BeatmapMetadata metadata)
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66
osu.Game/Screens/Select/BeatmapInfoWedgeBackground.cs
Normal file
66
osu.Game/Screens/Select/BeatmapInfoWedgeBackground.cs
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@ -0,0 +1,66 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osuTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Drawables;
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using osu.Framework.Graphics.Shapes;
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namespace osu.Game.Screens.Select
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{
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internal class BeatmapInfoWedgeBackground : CompositeDrawable
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{
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private readonly WorkingBeatmap beatmap;
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public BeatmapInfoWedgeBackground(WorkingBeatmap beatmap)
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{
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this.beatmap = beatmap;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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RelativeSizeAxes = Axes.Both;
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InternalChild = new BufferedContainer
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{
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CacheDrawnFrameBuffer = true,
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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// We will create the white-to-black gradient by modulating transparency and having
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// a black backdrop. This results in an sRGB-space gradient and not linear space,
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// transitioning from white to black more perceptually uniformly.
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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},
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// We use a container, such that we can set the colour gradient to go across the
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// vertices of the masked container instead of the vertices of the (larger) sprite.
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Colour = ColourInfo.GradientVertical(Color4.White, Color4.White.Opacity(0.3f)),
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Children = new[]
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{
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// Zoomed-in and cropped beatmap background
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new BeatmapBackgroundSprite(beatmap)
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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FillMode = FillMode.Fill,
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},
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},
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},
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}
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};
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}
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}
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}
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