mirror of https://github.com/ppy/osu
Add test for menu playing music on return
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@ -6,6 +6,7 @@
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Track;
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using osu.Framework.Audio.Track;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Screens;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Overlays;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Mods;
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using osu.Game.Overlays.Mods;
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@ -70,6 +71,23 @@ public void TestSongContinuesAfterExitPlayer(bool withUserPause)
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AddAssert("Ensure time wasn't reset to preview point", () => track().CurrentTime < beatmap().Metadata.PreviewTime);
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AddAssert("Ensure time wasn't reset to preview point", () => track().CurrentTime < beatmap().Metadata.PreviewTime);
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}
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}
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[Test]
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public void TestMenuMakesMusic()
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{
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WorkingBeatmap beatmap() => Game.Beatmap.Value;
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Track track() => beatmap().Track;
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TestSongSelect songSelect = null;
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PushAndConfirm(() => songSelect = new TestSongSelect());
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AddUntilStep("wait for no track", () => track() is TrackVirtual);
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AddStep("return to menu", () => songSelect.Exit());
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AddUntilStep("wait for track", () => !(track() is TrackVirtual) && track().IsRunning);
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}
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[Test]
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[Test]
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public void TestExitSongSelectWithClick()
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public void TestExitSongSelectWithClick()
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{
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{
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