mirror of
https://github.com/ppy/osu
synced 2025-01-02 20:32:10 +00:00
Remove Meh from TaikoHitWindows
This commit is contained in:
parent
8cae549541
commit
cb2444e01c
@ -20,11 +20,10 @@ namespace osu.Game.Rulesets.Mania.Objects
|
||||
{ HitResult.Miss, (376, 346, 316) },
|
||||
};
|
||||
|
||||
public override bool IsHitResultAllowed(HitResult result) => true;
|
||||
|
||||
public override void SetDifficulty(double difficulty)
|
||||
{
|
||||
AllowsPerfect = true;
|
||||
AllowsOk = true;
|
||||
|
||||
Perfect = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Perfect]);
|
||||
Great = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Great]);
|
||||
Good = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Good]);
|
||||
|
@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
}
|
||||
|
||||
var result = HitObject.HitWindows.ResultFor(timeOffset);
|
||||
if (result <= HitResult.Miss)
|
||||
if (result == HitResult.None)
|
||||
return;
|
||||
|
||||
if (!validActionPressed)
|
||||
@ -173,12 +173,12 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
|
||||
if (!userTriggered)
|
||||
{
|
||||
if (timeOffset > second_hit_window)
|
||||
if (timeOffset - MainObject.Result.TimeOffset > second_hit_window)
|
||||
ApplyResult(r => r.Type = HitResult.Miss);
|
||||
return;
|
||||
}
|
||||
|
||||
if (Math.Abs(MainObject.Result.TimeOffset - timeOffset) < second_hit_window)
|
||||
if (Math.Abs(timeOffset - MainObject.Result.TimeOffset) <= second_hit_window)
|
||||
ApplyResult(r => r.Type = MainObject.Result.Type);
|
||||
}
|
||||
|
||||
|
@ -14,15 +14,28 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
||||
{
|
||||
{ HitResult.Great, (100, 70, 40) },
|
||||
{ HitResult.Good, (240, 160, 100) },
|
||||
{ HitResult.Meh, (270, 190, 140) },
|
||||
{ HitResult.Miss, (400, 400, 400) },
|
||||
{ HitResult.Miss, (270, 190, 140) },
|
||||
};
|
||||
|
||||
protected override double SuccessfulHitWindow => Good;
|
||||
|
||||
public override bool IsHitResultAllowed(HitResult result)
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
case HitResult.Great:
|
||||
case HitResult.Good:
|
||||
case HitResult.Miss:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public override void SetDifficulty(double difficulty)
|
||||
{
|
||||
Great = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Great]);
|
||||
Good = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Good]);
|
||||
Meh = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Meh]);
|
||||
Miss = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Miss]);
|
||||
}
|
||||
}
|
||||
|
@ -22,7 +22,6 @@ namespace osu.Game.Rulesets.Objects
|
||||
|
||||
/// <summary>
|
||||
/// Hit window for a <see cref="HitResult.Perfect"/> result.
|
||||
/// The user can only achieve receive this result if <see cref="AllowsPerfect"/> is true.
|
||||
/// </summary>
|
||||
public double Perfect { get; protected set; }
|
||||
|
||||
@ -38,7 +37,6 @@ namespace osu.Game.Rulesets.Objects
|
||||
|
||||
/// <summary>
|
||||
/// Hit window for an <see cref="HitResult.Ok"/> result.
|
||||
/// The user can only achieve this result if <see cref="AllowsOk"/> is true.
|
||||
/// </summary>
|
||||
public double Ok { get; protected set; }
|
||||
|
||||
@ -53,14 +51,25 @@ namespace osu.Game.Rulesets.Objects
|
||||
public double Miss { get; protected set; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether it's possible to achieve a <see cref="HitResult.Perfect"/> result.
|
||||
/// Hit window for a non-<see cref="HitResult.Miss"/> result.
|
||||
/// </summary>
|
||||
public bool AllowsPerfect;
|
||||
protected virtual double SuccessfulHitWindow => Meh;
|
||||
|
||||
/// <summary>
|
||||
/// Whether it's possible to achieve a <see cref="HitResult.Ok"/> result.
|
||||
/// Whether it's possible to achieve this <see cref="HitResult"/>.
|
||||
/// </summary>
|
||||
public bool AllowsOk;
|
||||
/// <param name="result">The result.</param>
|
||||
public virtual bool IsHitResultAllowed(HitResult result)
|
||||
{
|
||||
switch(result)
|
||||
{
|
||||
case HitResult.Perfect:
|
||||
case HitResult.Ok:
|
||||
return false;
|
||||
default:
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets hit windows with values that correspond to a difficulty parameter.
|
||||
@ -85,18 +94,11 @@ namespace osu.Game.Rulesets.Objects
|
||||
{
|
||||
timeOffset = Math.Abs(timeOffset);
|
||||
|
||||
if (AllowsPerfect && timeOffset <= HalfWindowFor(HitResult.Perfect))
|
||||
return HitResult.Perfect;
|
||||
if (timeOffset <= HalfWindowFor(HitResult.Great))
|
||||
return HitResult.Great;
|
||||
if (timeOffset <= HalfWindowFor(HitResult.Good))
|
||||
return HitResult.Good;
|
||||
if (AllowsOk && timeOffset <= HalfWindowFor(HitResult.Ok))
|
||||
return HitResult.Ok;
|
||||
if (timeOffset <= HalfWindowFor(HitResult.Meh))
|
||||
return HitResult.Meh;
|
||||
if (timeOffset <= HalfWindowFor(HitResult.Miss))
|
||||
return HitResult.Miss;
|
||||
for(var result = HitResult.Perfect; result >= HitResult.Miss; --result)
|
||||
{
|
||||
if(IsHitResultAllowed(result) && timeOffset <= HalfWindowFor(result))
|
||||
return result;
|
||||
}
|
||||
|
||||
return HitResult.None;
|
||||
}
|
||||
@ -130,10 +132,10 @@ namespace osu.Game.Rulesets.Objects
|
||||
|
||||
/// <summary>
|
||||
/// Given a time offset, whether the <see cref="HitObject"/> can ever be hit in the future with a non-<see cref="HitResult.Miss"/> result.
|
||||
/// This happens if <paramref name="timeOffset"/> is less than what is required for a <see cref="Meh"/> result.
|
||||
/// This happens if <paramref name="timeOffset"/> is less than what is required for a <see cref="SuccessfulHitWindow"/> result.
|
||||
/// </summary>
|
||||
/// <param name="timeOffset">The time offset.</param>
|
||||
/// <returns>Whether the <see cref="HitObject"/> can be hit at any point in the future from this time offset.</returns>
|
||||
public bool CanBeHit(double timeOffset) => timeOffset <= HalfWindowFor(HitResult.Meh);
|
||||
public bool CanBeHit(double timeOffset) => timeOffset <= SuccessfulHitWindow / 2;
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user