Restore original IHasCurve implementation

This commit is contained in:
smoogipoo 2020-06-01 15:10:22 +09:00
parent d7e0391b5f
commit cac6e93575
3 changed files with 61 additions and 10 deletions

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@ -9,7 +9,10 @@
namespace osu.Game.Rulesets.Objects.Legacy
{
internal abstract class ConvertSlider : ConvertHitObject, IHasPathWithRepeats, IHasLegacyLastTickOffset
internal abstract class ConvertSlider : ConvertHitObject, IHasPathWithRepeats, IHasLegacyLastTickOffset,
#pragma warning disable 618
IHasCurve
#pragma warning restore 618
{
/// <summary>
/// Scoring distance with a speed-adjusted beat length of 1 second.

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@ -0,0 +1,55 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osuTK;
namespace osu.Game.Rulesets.Objects.Types
{
[Obsolete("Use IHasPathWithRepeats instead.")] // can be removed 20201126
public interface IHasCurve : IHasDistance, IHasRepeats
{
/// <summary>
/// The curve.
/// </summary>
SliderPath Path { get; }
}
#pragma warning disable 618
[Obsolete("Use IHasPathWithRepeats instead.")] // can be removed 20201126
public static class HasCurveExtensions
{
/// <summary>
/// Computes the position on the curve relative to how much of the <see cref="HitObject"/> has been completed.
/// </summary>
/// <param name="obj">The curve.</param>
/// <param name="progress">[0, 1] where 0 is the start time of the <see cref="HitObject"/> and 1 is the end time of the <see cref="HitObject"/>.</param>
/// <returns>The position on the curve.</returns>
public static Vector2 CurvePositionAt(this IHasCurve obj, double progress)
=> obj.Path.PositionAt(obj.ProgressAt(progress));
/// <summary>
/// Computes the progress along the curve relative to how much of the <see cref="HitObject"/> has been completed.
/// </summary>
/// <param name="obj">The curve.</param>
/// <param name="progress">[0, 1] where 0 is the start time of the <see cref="HitObject"/> and 1 is the end time of the <see cref="HitObject"/>.</param>
/// <returns>[0, 1] where 0 is the beginning of the curve and 1 is the end of the curve.</returns>
public static double ProgressAt(this IHasCurve obj, double progress)
{
double p = progress * obj.SpanCount() % 1;
if (obj.SpanAt(progress) % 2 == 1)
p = 1 - p;
return p;
}
/// <summary>
/// Determines which span of the curve the progress point is on.
/// </summary>
/// <param name="obj">The curve.</param>
/// <param name="progress">[0, 1] where 0 is the beginning of the curve and 1 is the end of the curve.</param>
/// <returns>[0, SpanCount) where 0 is the first run.</returns>
public static int SpanAt(this IHasCurve obj, double progress)
=> (int)(progress * obj.SpanCount());
}
#pragma warning restore 618
}

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@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osuTK;
namespace osu.Game.Rulesets.Objects.Types
@ -9,14 +8,8 @@ namespace osu.Game.Rulesets.Objects.Types
/// <summary>
/// A HitObject that has a curve.
/// </summary>
#pragma warning disable 618
public interface IHasPathWithRepeats : IHasCurve
#pragma warning restore 618
{
}
[Obsolete("Use IHasPathWithRepeats instead.")] // can be removed 20201126
public interface IHasCurve : IHasPath, IHasRepeats
// ReSharper disable once RedundantExtendsListEntry
public interface IHasPathWithRepeats : IHasPath, IHasRepeats
{
}