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Fix autoplay rewind/skip usable when UI hidden
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@ -102,6 +102,7 @@ namespace osu.Game.Screens.Play
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{
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{
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showHud = config.GetBindable<bool>(OsuSetting.ShowInterface);
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showHud = config.GetBindable<bool>(OsuSetting.ShowInterface);
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showHud.ValueChanged += hudVisibility => visibilityContainer.FadeTo(hudVisibility ? 1 : 0, duration);
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showHud.ValueChanged += hudVisibility => visibilityContainer.FadeTo(hudVisibility ? 1 : 0, duration);
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showHud.ValueChanged += v => Progress.AllowSeeking = v;
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showHud.TriggerChange();
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showHud.TriggerChange();
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if (!showHud && !hasShownNotificationOnce)
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if (!showHud && !hasShownNotificationOnce)
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