mirror of https://github.com/ppy/osu
Removed ruleset rankings request from DiscordRichPresence.cs
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@ -12,7 +12,6 @@
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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using osu.Game.Extensions;
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using osu.Game.Extensions;
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using osu.Game.Online.API;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets;
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using osu.Game.Users;
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using osu.Game.Users;
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@ -81,7 +80,7 @@ private void load(OsuConfigManager config)
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private void onReady(object _, ReadyMessage __)
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private void onReady(object _, ReadyMessage __)
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{
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{
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Logger.Log("Discord RPC Client ready.", LoggingTarget.Network, LogLevel.Debug);
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Logger.Log("Discord RPC Client ready.", LoggingTarget.Network, LogLevel.Debug);
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requestUserRulesetsRankings();
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updateStatus();
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}
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}
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private void updateStatus()
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private void updateStatus()
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@ -124,26 +123,6 @@ private void updateStatus()
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client.SetPresence(presence);
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client.SetPresence(presence);
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}
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}
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private void requestUserRulesetsRankings()
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{
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RulesetInfo cachedRuleset = ruleset.Value;
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var req = new GetUsersRequest(new int[] { provider.LocalUser.Value.Id });
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req.Success += result =>
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{
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if (result.Users.Count == 1)
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{
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APIUser apiUser = result.Users[0];
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user.Value.RulesetsStatistics = apiUser.RulesetsStatistics;
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}
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updateStatus();
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};
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req.Failure += _ => updateStatus();
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provider.Queue(req);
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}
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private static readonly int ellipsis_length = Encoding.UTF8.GetByteCount(new[] { '…' });
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private static readonly int ellipsis_length = Encoding.UTF8.GetByteCount(new[] { '…' });
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private string truncate(string str)
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private string truncate(string str)
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