Apply NRT to TestSceneBeatmapSkinFallbacks

This commit is contained in:
Dean Herbert 2023-02-15 17:26:05 +09:00
parent 8bbd00822c
commit ca75f0ec77

View File

@ -1,13 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Graphics.Containers;
using osu.Framework.Lists;
using osu.Framework.Testing;
using osu.Framework.Timing;
@ -28,10 +27,10 @@ namespace osu.Game.Tests.Visual.Gameplay
{
public partial class TestSceneBeatmapSkinFallbacks : OsuPlayerTestScene
{
private ISkin currentBeatmapSkin;
private ISkin currentBeatmapSkin = null!;
[Resolved]
private SkinManager skinManager { get; set; }
private SkinManager skinManager { get; set; } = null!;
protected override bool HasCustomSteps => true;
@ -65,7 +64,7 @@ namespace osu.Game.Tests.Visual.Gameplay
var actualInfo = actualComponentsContainer.CreateSkinnableInfo();
var expectedComponentsContainer = (DefaultSkinComponentsContainer)expectedSource.GetDrawableComponent(new GlobalSkinComponentLookup(target));
var expectedComponentsContainer = expectedSource.GetDrawableComponent(new GlobalSkinComponentLookup(target)) as Container;
if (expectedComponentsContainer == null)
return false;
@ -92,7 +91,7 @@ namespace osu.Game.Tests.Visual.Gameplay
return almostEqual(actualInfo, expectedInfo);
}
private static bool almostEqual(SkinnableInfo info, SkinnableInfo other) =>
private static bool almostEqual(SkinnableInfo info, SkinnableInfo? other) =>
other != null
&& info.Type == other.Type
&& info.Anchor == other.Anchor
@ -102,7 +101,7 @@ namespace osu.Game.Tests.Visual.Gameplay
&& Precision.AlmostEquals(info.Rotation, other.Rotation)
&& info.Children.SequenceEqual(other.Children, new FuncEqualityComparer<SkinnableInfo>(almostEqual));
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard? storyboard = null)
=> new CustomSkinWorkingBeatmap(beatmap, storyboard, Clock, Audio, currentBeatmapSkin);
protected override Ruleset CreatePlayerRuleset() => new TestOsuRuleset();
@ -111,7 +110,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
private readonly ISkin beatmapSkin;
public CustomSkinWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard, IFrameBasedClock referenceClock, AudioManager audio, ISkin beatmapSkin)
public CustomSkinWorkingBeatmap(IBeatmap beatmap, Storyboard? storyboard, IFrameBasedClock referenceClock, AudioManager audio, ISkin beatmapSkin)
: base(beatmap, storyboard, referenceClock, audio)
{
this.beatmapSkin = beatmapSkin;