Tidying code.

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Dean Herbert 2017-03-03 20:08:32 +09:00
parent 41cefd1cb3
commit ca73b77a9a
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@ -1,24 +1,19 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Allocation;
using osu.Framework.Caching;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using osu.Framework.Input;
using osu.Framework.Graphics.Transforms;
using osu.Framework.Timing;
using osu.Framework.Threading;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Graphics.Transforms;
using osu.Framework.Threading;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Screens.Tournament
{
@ -31,8 +26,8 @@ namespace osu.Game.Screens.Tournament
private Container tracker;
private float speed = 0f;
private int expiredCount = 0;
private float speed;
private int expiredCount;
private float offset;
private float timeOffset;
@ -48,7 +43,7 @@ namespace osu.Game.Screens.Tournament
Children = new Drawable[]
{
tracker = new Container()
tracker = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@ -61,7 +56,7 @@ namespace osu.Game.Screens.Tournament
Children = new[]
{
new Box()
new Box
{
Anchor = Anchor.Centre,
Origin = Anchor.BottomCentre,
@ -69,7 +64,7 @@ namespace osu.Game.Screens.Tournament
ColourInfo = ColourInfo.GradientVertical(Color4.Transparent, Color4.White)
},
new Box()
new Box
{
Anchor = Anchor.Centre,
Origin = Anchor.TopCentre,
@ -358,12 +353,12 @@ namespace osu.Game.Screens.Tournament
Children = new Drawable[]
{
outline = new Box()
outline = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0
},
flagSprite = new Sprite()
flagSprite = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,