Restore previous directionality logic to avoid logic differences

This commit is contained in:
Dean Herbert 2020-10-28 15:31:57 +09:00
parent 59e9c2639a
commit c9515653b3

View File

@ -123,7 +123,7 @@ namespace osu.Game.Rulesets.UI
state = updateReplay(ref proposedTime);
if (proposedTime != manualClock.CurrentTime)
direction = proposedTime >= manualClock.CurrentTime ? 1 : -1;
direction = proposedTime > manualClock.CurrentTime ? 1 : -1;
manualClock.CurrentTime = proposedTime;
manualClock.Rate = Math.Abs(parentGameplayClock.Rate) * direction;