mirror of
https://github.com/ppy/osu
synced 2025-01-10 08:09:40 +00:00
Move catchup logic inside PlayerInstance, fixup some edge cases
This commit is contained in:
parent
f8dfb9544b
commit
c93ce73123
@ -2,16 +2,13 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Online.Spectator;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Spectate;
|
||||
|
||||
namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
||||
@ -19,7 +16,6 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
||||
public class MultiplayerSpectator : SpectatorScreen
|
||||
{
|
||||
private const double min_duration_to_allow_playback = 50;
|
||||
private const double max_sync_offset = 2;
|
||||
|
||||
// Isolates beatmap/ruleset to this screen.
|
||||
public override bool DisallowExternalBeatmapRulesetChanges => true;
|
||||
@ -73,9 +69,9 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
||||
LoadComponentAsync(leaderboard = new MultiplayerSpectatorLeaderboard(scoreProcessor, UserIds) { Expanded = { Value = true } }, leaderboardContainer.Add);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
protected override void UpdateAfterChildren()
|
||||
{
|
||||
base.Update();
|
||||
base.UpdateAfterChildren();
|
||||
updatePlayTime();
|
||||
}
|
||||
|
||||
@ -85,7 +81,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
||||
{
|
||||
if (gameplayStarted)
|
||||
{
|
||||
ensurePlaying(instances.Select(i => i.Beatmap.Track.CurrentTime).Max());
|
||||
ensurePlaying(instances.Select(i => i.GetCurrentTrackTime()).Max());
|
||||
return;
|
||||
}
|
||||
|
||||
@ -108,30 +104,23 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
||||
private void ensureAllStopped()
|
||||
{
|
||||
foreach (var inst in instances)
|
||||
inst.ChildrenOfType<GameplayClockContainer>().SingleOrDefault()?.Stop();
|
||||
inst?.PauseGameplay();
|
||||
}
|
||||
|
||||
private readonly BindableDouble catchupFrequencyAdjustment = new BindableDouble(2.0);
|
||||
|
||||
private void ensurePlaying(double targetTime)
|
||||
private void ensurePlaying(double targetTrackTime)
|
||||
{
|
||||
foreach (var inst in instances)
|
||||
{
|
||||
Debug.Assert(inst != null);
|
||||
|
||||
double lastFrameTime = inst.Score.Replay.Frames.Select(f => f.Time).Last();
|
||||
double currentTime = inst.Beatmap.Track.CurrentTime;
|
||||
double currentTime = inst.GetCurrentGameplayTime();
|
||||
|
||||
// If we have enough frames to play back, start playback.
|
||||
if (Precision.DefinitelyBigger(lastFrameTime, currentTime, min_duration_to_allow_playback))
|
||||
{
|
||||
inst.ChildrenOfType<GameplayClockContainer>().Single().Start();
|
||||
bool canContinuePlayback = Precision.DefinitelyBigger(lastFrameTime, currentTime, min_duration_to_allow_playback);
|
||||
if (!canContinuePlayback)
|
||||
continue;
|
||||
|
||||
if (targetTime < lastFrameTime && targetTime > currentTime + max_sync_offset)
|
||||
inst.Beatmap.Track.AddAdjustment(AdjustableProperty.Frequency, catchupFrequencyAdjustment);
|
||||
else
|
||||
inst.Beatmap.Track.RemoveAdjustment(AdjustableProperty.Frequency, catchupFrequencyAdjustment);
|
||||
}
|
||||
else
|
||||
inst.Beatmap.Track.RemoveAdjustment(AdjustableProperty.Frequency, catchupFrequencyAdjustment);
|
||||
inst.ContinueGameplay(targetTrackTime);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -11,6 +11,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
||||
{
|
||||
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
|
||||
|
||||
public new GameplayClockContainer GameplayClockContainer => base.GameplayClockContainer;
|
||||
|
||||
public MultiplayerSpectatorPlayer(Score score)
|
||||
: base(score)
|
||||
{
|
||||
|
@ -2,6 +2,8 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps;
|
||||
@ -15,10 +17,12 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
||||
{
|
||||
public class PlayerInstance : CompositeDrawable
|
||||
{
|
||||
private const double catchup_rate = 2;
|
||||
private const double max_sync_offset = catchup_rate * 2; // Double the catchup rate to prevent ringing.
|
||||
|
||||
public bool PlayerLoaded => stack?.CurrentScreen is Player;
|
||||
|
||||
public User User => Score.ScoreInfo.User;
|
||||
public ScoreProcessor ScoreProcessor => player?.ScoreProcessor;
|
||||
|
||||
public WorkingBeatmap Beatmap { get; private set; }
|
||||
public Ruleset Ruleset { get; private set; }
|
||||
@ -54,5 +58,78 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
||||
|
||||
stack.Push(new MultiplayerSpectatorPlayerLoader(Score, () => player = new MultiplayerSpectatorPlayer(Score)));
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
updateCatchup();
|
||||
}
|
||||
|
||||
private readonly BindableDouble catchupFrequencyAdjustment = new BindableDouble(catchup_rate);
|
||||
private double targetTrackTime;
|
||||
private bool isCatchingUp;
|
||||
|
||||
private void updateCatchup()
|
||||
{
|
||||
if (player?.IsLoaded != true)
|
||||
return;
|
||||
|
||||
if (Score.Replay.Frames.Count == 0)
|
||||
return;
|
||||
|
||||
if (player.GameplayClockContainer.IsPaused.Value)
|
||||
return;
|
||||
|
||||
double currentTime = Beatmap.Track.CurrentTime;
|
||||
bool catchupRequired = targetTrackTime > currentTime + max_sync_offset;
|
||||
|
||||
// Skip catchup if nothing needs to be done.
|
||||
if (catchupRequired == isCatchingUp)
|
||||
return;
|
||||
|
||||
if (catchupRequired)
|
||||
{
|
||||
Beatmap.Track.AddAdjustment(AdjustableProperty.Frequency, catchupFrequencyAdjustment);
|
||||
isCatchingUp = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
Beatmap.Track.RemoveAdjustment(AdjustableProperty.Frequency, catchupFrequencyAdjustment);
|
||||
isCatchingUp = false;
|
||||
}
|
||||
}
|
||||
|
||||
public double GetCurrentGameplayTime()
|
||||
{
|
||||
if (player?.IsLoaded != true)
|
||||
return 0;
|
||||
|
||||
return player.GameplayClockContainer.GameplayClock.CurrentTime;
|
||||
}
|
||||
|
||||
public double GetCurrentTrackTime()
|
||||
{
|
||||
if (player?.IsLoaded != true)
|
||||
return 0;
|
||||
|
||||
return Beatmap.Track.CurrentTime;
|
||||
}
|
||||
|
||||
public void ContinueGameplay(double targetTrackTime)
|
||||
{
|
||||
if (player?.IsLoaded != true)
|
||||
return;
|
||||
|
||||
player.GameplayClockContainer.Start();
|
||||
this.targetTrackTime = targetTrackTime;
|
||||
}
|
||||
|
||||
public void PauseGameplay()
|
||||
{
|
||||
if (player?.IsLoaded != true)
|
||||
return;
|
||||
|
||||
player.GameplayClockContainer.Stop();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user