Fix results screen test scene

This commit is contained in:
smoogipoo 2021-09-07 14:15:23 +09:00
parent 20100b8894
commit c9325cc419
2 changed files with 3 additions and 2 deletions

View File

@ -167,6 +167,7 @@ namespace osu.Game.Tests.Visual.Playlists
private void waitForDisplay()
{
AddUntilStep("wait for request to complete", () => requestComplete);
AddUntilStep("wait for panels to be visible", () => resultsScreen.ChildrenOfType<ScorePanelList>().FirstOrDefault()?.AllPanelsVisible == true);
AddWaitStep("wait for display", 5);
}

View File

@ -40,12 +40,12 @@ namespace osu.Game.Screens.Ranking
/// <summary>
/// Whether this <see cref="ScorePanelList"/> can be scrolled and is currently scrolled to the start.
/// </summary>
public bool IsScrolledToStart => flow.Count > 0 && scroll.ScrollableExtent > 0 && scroll.Current <= scroll_endpoint_distance;
public bool IsScrolledToStart => flow.Count > 0 && AllPanelsVisible && scroll.ScrollableExtent > 0 && scroll.Current <= scroll_endpoint_distance;
/// <summary>
/// Whether this <see cref="ScorePanelList"/> can be scrolled and is currently scrolled to the end.
/// </summary>
public bool IsScrolledToEnd => flow.Count > 0 && scroll.ScrollableExtent > 0 && scroll.IsScrolledToEnd(scroll_endpoint_distance);
public bool IsScrolledToEnd => flow.Count > 0 && AllPanelsVisible && scroll.ScrollableExtent > 0 && scroll.IsScrolledToEnd(scroll_endpoint_distance);
public bool AllPanelsVisible => flow.All(p => p.IsPresent);