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https://github.com/ppy/osu
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Rename StartAsync -> ConnectAsync
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46d1713e28
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@ -17,7 +17,7 @@ namespace osu.Game.Online
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Connection.Closed += InvokeClosed;
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}
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public override Task StartAsync(CancellationToken cancellationToken) => Connection.StartAsync(cancellationToken);
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public override Task ConnectAsync(CancellationToken cancellationToken) => Connection.StartAsync(cancellationToken);
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public override async ValueTask DisposeAsync()
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{
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@ -13,7 +13,7 @@ namespace osu.Game.Online
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protected Task InvokeClosed(Exception? exception) => Closed?.Invoke(exception) ?? Task.CompletedTask;
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public abstract Task StartAsync(CancellationToken cancellationToken);
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public abstract Task ConnectAsync(CancellationToken cancellationToken);
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public virtual ValueTask DisposeAsync()
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{
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@ -92,7 +92,7 @@ namespace osu.Game.Online
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cancellationToken.ThrowIfCancellationRequested();
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await CurrentConnection.StartAsync(cancellationToken).ConfigureAwait(false);
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await CurrentConnection.ConnectAsync(cancellationToken).ConfigureAwait(false);
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Logger.Log($"{ClientName} connected!", LoggingTarget.Network);
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isConnected.Value = true;
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