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Add tests and modify fallback logic
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Rulesets;
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using osu.Game.Tests.Beatmaps.IO;
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namespace osu.Game.Tests.Visual
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{
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public class TestCaseUpdateableBeatmapBackgroundSprite : OsuTestCase
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{
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private UpdateableBeatmapBackgroundSprite backgroundSprite;
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[Resolved]
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private BeatmapManager beatmaps { get; set; }
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[BackgroundDependencyLoader]
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private void load(OsuGameBase osu, APIAccess api, RulesetStore rulesets)
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{
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Bindable<BeatmapInfo> beatmapBindable = new Bindable<BeatmapInfo>();
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var imported = ImportBeatmapTest.LoadOszIntoOsu(osu);
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Child = backgroundSprite = new UpdateableBeatmapBackgroundSprite { RelativeSizeAxes = Axes.Both };
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backgroundSprite.Beatmap.BindTo(beatmapBindable);
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var req = new GetBeatmapSetRequest(1);
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api.Queue(req);
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AddStep("null", () => beatmapBindable.Value = null);
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AddStep("imported", () => beatmapBindable.Value = imported.Beatmaps.First());
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if (api.IsLoggedIn)
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AddUntilStep(() => req.Result != null, "wait for api response");
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AddStep("online", () => beatmapBindable.Value = new BeatmapInfo
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{
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BeatmapSet = req.Result?.ToBeatmapSet(rulesets)
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});
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}
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}
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}
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@ -29,7 +29,7 @@ namespace osu.Game.Beatmaps.Drawables
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var localBeatmap = beatmaps.GetWorkingBeatmap(model);
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if (localBeatmap == beatmaps.DefaultBeatmap && model?.BeatmapSet?.OnlineInfo != null)
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if (localBeatmap.BeatmapInfo.ID == 0 && model?.BeatmapSet?.OnlineInfo != null)
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drawable = new BeatmapSetCover(model.BeatmapSet);
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else
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drawable = new BeatmapBackgroundSprite(localBeatmap);
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