mirror of https://github.com/ppy/osu
Add audio in video check and tests
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using ManagedBass;
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using Moq;
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Checks;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Storyboards;
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using osu.Game.Tests.Beatmaps;
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using osu.Game.Tests.Resources;
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using osuTK.Audio;
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using FileInfo = osu.Game.IO.FileInfo;
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namespace osu.Game.Tests.Editing.Checks
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{
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[TestFixture]
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public class CheckAudioInVideoTest
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{
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private CheckAudioInVideo check;
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private IBeatmap beatmap;
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[SetUp]
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public void Setup()
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{
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check = new CheckAudioInVideo();
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beatmap = new Beatmap<HitObject>
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{
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BeatmapInfo = new BeatmapInfo
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{
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BeatmapSet = new BeatmapSetInfo
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{
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Files = new List<BeatmapSetFileInfo>(new[]
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{
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new BeatmapSetFileInfo
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{
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Filename = "abc123.mp4",
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FileInfo = new FileInfo { Hash = "abcdef" }
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}
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})
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}
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}
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};
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// 0 = No output device. This still allows decoding.
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if (!Bass.Init(0) && Bass.LastError != Errors.Already)
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throw new AudioException("Could not initialize Bass.");
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}
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[Test]
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public void TestRegularVideoFile()
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{
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Assert.IsEmpty(check.Run(getContext("Videos/test-video.mp4")));
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}
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[Test]
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public void TestVideoFileWithAudio()
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{
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var issues = check.Run(getContext("Videos/test-video-with-audio.mp4")).ToList();
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Assert.That(issues, Has.Count.EqualTo(1));
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Assert.That(issues.Single().Template is CheckAudioInVideo.IssueTemplateHasAudioTrack);
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}
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[Test]
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public void TestVideoFileWithTrackButNoAudio()
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{
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var issues = check.Run(getContext("Videos/test-video-with-track-but-no-audio.mp4")).ToList();
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Assert.That(issues, Has.Count.EqualTo(1));
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Assert.That(issues.Single().Template is CheckAudioInVideo.IssueTemplateHasAudioTrack);
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}
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[Test]
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public void TestMissingFile()
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{
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beatmap.BeatmapInfo.BeatmapSet.Files.Clear();
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var issues = check.Run(getContext("Videos/missing.mp4", allowMissing: true)).ToList();
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Assert.That(issues, Has.Count.EqualTo(1));
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Assert.That(issues.Single().Template is CheckAudioInVideo.IssueTemplateMissingFile);
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}
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private BeatmapVerifierContext getContext(string resourceName, bool allowMissing = false)
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{
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Stream resourceStream = string.IsNullOrEmpty(resourceName) ? null : TestResources.OpenResource(resourceName);
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if (!allowMissing && resourceStream == null)
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throw new FileNotFoundException($"The requested test resource \"{resourceName}\" does not exist.");
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var storyboard = new Storyboard();
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var layer = storyboard.GetLayer("Video");
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layer.Add(new StoryboardVideo("abc123.mp4", 0));
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var mockWorkingBeatmap = new Mock<TestWorkingBeatmap>(beatmap, null, null);
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mockWorkingBeatmap.Setup(w => w.GetStream(It.IsAny<string>())).Returns(resourceStream);
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mockWorkingBeatmap.As<IWorkingBeatmap>().SetupGet(w => w.Storyboard).Returns(storyboard);
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return new BeatmapVerifierContext(beatmap, mockWorkingBeatmap.Object);
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}
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}
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}
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@ -22,4 +22,7 @@
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<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj" />
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<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Resources\Videos" />
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</ItemGroup>
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</Project>
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@ -25,6 +25,7 @@ public class BeatmapVerifier : IBeatmapVerifier
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new CheckMutedObjects(),
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new CheckFewHitsounds(),
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new CheckTooShortAudioFiles(),
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new CheckAudioInVideo(),
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// Files
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new CheckZeroByteFiles(),
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@ -0,0 +1,87 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.IO;
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using ManagedBass;
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using osu.Framework.Audio.Callbacks;
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using osu.Game.Rulesets.Edit.Checks.Components;
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using osu.Game.Storyboards;
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namespace osu.Game.Rulesets.Edit.Checks
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{
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public class CheckAudioInVideo : ICheck
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{
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public CheckMetadata Metadata => new CheckMetadata(CheckCategory.Audio, "Audio track in video files");
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public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
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{
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new IssueTemplateHasAudioTrack(this),
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new IssueTemplateBadFormat(this),
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new IssueTemplateMissingFile(this)
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};
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public IEnumerable<Issue> Run(BeatmapVerifierContext context)
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{
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var beatmapSet = context.Beatmap.BeatmapInfo.BeatmapSet;
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foreach (var layer in context.WorkingBeatmap.Storyboard.Layers)
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{
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foreach (var element in layer.Elements)
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{
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if (!(element is StoryboardVideo video))
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continue;
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string filename = video.Path;
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string storagePath = beatmapSet.GetPathForFile(filename);
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if (storagePath == null)
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{
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// There's an element in the storyboard that requires this resource, so it being missing is worth warning about.
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yield return new IssueTemplateMissingFile(this).Create(filename);
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continue;
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}
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Stream data = context.WorkingBeatmap.GetStream(storagePath);
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var fileCallbacks = new FileCallbacks(new DataStreamFileProcedures(data));
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int decodeStream = Bass.CreateStream(StreamSystem.NoBuffer, BassFlags.Decode, fileCallbacks.Callbacks, fileCallbacks.Handle);
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if (decodeStream == 0)
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continue;
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yield return new IssueTemplateHasAudioTrack(this).Create(filename);
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}
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}
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}
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public class IssueTemplateHasAudioTrack : IssueTemplate
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{
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public IssueTemplateHasAudioTrack(ICheck check)
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: base(check, IssueType.Problem, "\"{0}\" has an audio track.")
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{
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}
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public Issue Create(string filename) => new Issue(this, filename);
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}
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public class IssueTemplateBadFormat : IssueTemplate
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{
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public IssueTemplateBadFormat(ICheck check)
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: base(check, IssueType.Error, "Could not check whether \"{0}\" has an audio track (code \"{1}\").")
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{
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}
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public Issue Create(string filename) => new Issue(this, filename, Bass.LastError);
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}
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public class IssueTemplateMissingFile : IssueTemplate
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{
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public IssueTemplateMissingFile(ICheck check)
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: base(check, IssueType.Warning, "Could not check whether \"{0}\" has an audio track, because it is missing.")
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{
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}
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public Issue Create(string filename) => new Issue(this, filename);
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}
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}
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}
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