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https://github.com/ppy/osu
synced 2025-01-25 07:13:22 +00:00
A bit more cleanup.
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91dba765c2
commit
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@ -107,13 +107,13 @@ namespace osu.Game.Graphics.Backgrounds
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{
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{
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TriangleParticle newParticle = parts[i];
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TriangleParticle newParticle = parts[i];
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newParticle.Position += new Vector2(0, -(parts[i].Scale * (50 / DrawHeight)) / triangleScale * Velocity) * ((float)Time.Elapsed / 950);
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float adjustedAlpha = HideAlphaDiscrepancies ?
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float adjustedAlpha = HideAlphaDiscrepancies ?
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// Cubically scale alpha to make it drop off more sharply.
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// Cubically scale alpha to make it drop off more sharply.
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(float)Math.Pow(DrawInfo.Colour.AverageColour.Linear.A, 3) :
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(float)Math.Pow(DrawInfo.Colour.AverageColour.Linear.A, 3) :
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1;
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1;
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newParticle.Position += new Vector2(0, -(parts[i].Scale * (50 / DrawHeight)) / triangleScale * Velocity) * ((float)Time.Elapsed / 950);
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newParticle.Colour.A = adjustedAlpha;
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newParticle.Colour.A = adjustedAlpha;
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parts[i] = newParticle;
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parts[i] = newParticle;
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@ -140,7 +140,7 @@ namespace osu.Game.Graphics.Backgrounds
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private TriangleParticle createTriangle(bool randomY)
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private TriangleParticle createTriangle(bool randomY)
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{
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{
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var particle = CreateTriangle();
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TriangleParticle particle = CreateTriangle();
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particle.Position = new Vector2(RNG.NextSingle(), randomY ? RNG.NextSingle() : 1);
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particle.Position = new Vector2(RNG.NextSingle(), randomY ? RNG.NextSingle() : 1);
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particle.Colour = CreateTriangleShade();
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particle.Colour = CreateTriangleShade();
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@ -189,17 +189,16 @@ namespace osu.Game.Graphics.Backgrounds
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trianglesNode.Parts.AddRange(parts);
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trianglesNode.Parts.AddRange(parts);
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}
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}
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public class TrianglesDrawNodeSharedData
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private class TrianglesDrawNodeSharedData
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{
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{
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public LinearBatch<TexturedVertex2D> VertexBatch = new LinearBatch<TexturedVertex2D>(100 * 3, 10, PrimitiveType.Triangles);
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public readonly LinearBatch<TexturedVertex2D> VertexBatch = new LinearBatch<TexturedVertex2D>(100 * 3, 10, PrimitiveType.Triangles);
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}
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}
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public class TrianglesDrawNode : DrawNode
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private class TrianglesDrawNode : DrawNode
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{
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{
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public Shader Shader;
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public Shader Shader;
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public Texture Texture;
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public Texture Texture;
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public float Time;
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public TrianglesDrawNodeSharedData Shared;
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public TrianglesDrawNodeSharedData Shared;
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public readonly List<TriangleParticle> Parts = new List<TriangleParticle>();
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public readonly List<TriangleParticle> Parts = new List<TriangleParticle>();
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@ -232,10 +231,21 @@ namespace osu.Game.Graphics.Backgrounds
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}
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}
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}
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}
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public struct TriangleParticle : IComparable<TriangleParticle>
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protected struct TriangleParticle : IComparable<TriangleParticle>
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{
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{
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/// <summary>
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/// The position of the top vertex of the triangle.
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/// </summary>
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public Vector2 Position;
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public Vector2 Position;
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/// <summary>
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/// The colour of the triangle.
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/// </summary>
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public Color4 Colour;
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public Color4 Colour;
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/// <summary>
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/// The scale of the triangle.
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/// </summary>
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public float Scale;
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public float Scale;
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/// <summary>
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/// <summary>
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