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https://github.com/ppy/osu
synced 2024-12-27 01:12:45 +00:00
Always compare OnlineIds by >0
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ff2eae4597
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@ -63,7 +63,7 @@ namespace osu.Game.Models
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if (IsManaged && other.IsManaged)
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return ID == other.ID;
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if (OnlineID >= 0 && other.OnlineID >= 0)
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if (OnlineID > 0 && other.OnlineID > 0)
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return OnlineID == other.OnlineID;
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if (!string.IsNullOrEmpty(Hash) && !string.IsNullOrEmpty(other.Hash))
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@ -74,7 +74,7 @@ namespace osu.Game.Stores
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// ensure at least one beatmap was able to retrieve or keep an online ID, else drop the set ID.
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if (hadOnlineBeatmapIDs && !beatmapSet.Beatmaps.Any(b => b.OnlineID > 0))
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{
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if (beatmapSet.OnlineID > -1)
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if (beatmapSet.OnlineID > 0)
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{
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beatmapSet.OnlineID = -1;
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LogForModel(beatmapSet, "Disassociating beatmap set ID due to loss of all beatmap IDs");
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@ -91,7 +91,7 @@ namespace osu.Game.Stores
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// If this is ever an issue, we can consider marking as pending delete but not resetting the IDs (but care will be required for
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// beatmaps, which don't have their own `DeletePending` state).
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if (beatmapSet.OnlineID > -1)
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if (beatmapSet.OnlineID > 0)
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{
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var existingSetWithSameOnlineID = realm.All<RealmBeatmapSet>().SingleOrDefault(b => b.OnlineID == beatmapSet.OnlineID);
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@ -110,7 +110,7 @@ namespace osu.Game.Stores
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private void validateOnlineIds(RealmBeatmapSet beatmapSet, Realm realm)
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{
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var beatmapIds = beatmapSet.Beatmaps.Where(b => b.OnlineID > -1).Select(b => b.OnlineID).ToList();
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var beatmapIds = beatmapSet.Beatmaps.Where(b => b.OnlineID > 0).Select(b => b.OnlineID).ToList();
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// ensure all IDs are unique
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if (beatmapIds.GroupBy(b => b).Any(g => g.Count() > 1))
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@ -148,7 +148,7 @@ namespace osu.Game.Stores
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if (!base.CanSkipImport(existing, import))
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return false;
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return existing.Beatmaps.Any(b => b.OnlineID > -1);
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return existing.Beatmaps.Any(b => b.OnlineID > 0);
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}
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protected override bool CanReuseExisting(RealmBeatmapSet existing, RealmBeatmapSet import)
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