Use PlatformAction.Delete instead of Delete key

This commit is contained in:
smoogipoo 2019-11-05 13:26:44 +09:00
parent 08bd811326
commit c8beb5296f
2 changed files with 16 additions and 12 deletions

View File

@ -7,6 +7,7 @@
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit.Compose;
@ -15,7 +16,7 @@
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{
public class PathControlPointVisualiser : CompositeDrawable
public class PathControlPointVisualiser : CompositeDrawable, IKeyBindingHandler<PlatformAction>
{
public Action<Vector2[]> ControlPointsChanged;
@ -84,11 +85,11 @@ private void selectPiece(int index)
}
}
protected override bool OnKeyDown(KeyDownEvent e)
public bool OnPressed(PlatformAction action)
{
switch (e.Key)
switch (action.ActionMethod)
{
case Key.Delete:
case PlatformActionMethod.Delete:
var newControlPoints = new List<Vector2>();
foreach (var piece in Pieces)
@ -127,5 +128,7 @@ protected override bool OnKeyDown(KeyDownEvent e)
return false;
}
public bool OnReleased(PlatformAction action) => action.ActionMethod == PlatformActionMethod.Delete;
}
}

View File

@ -8,6 +8,8 @@
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Input.States;
using osu.Game.Graphics;
@ -22,7 +24,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// <summary>
/// A component which outlines <see cref="DrawableHitObject"/>s and handles movement of selections.
/// </summary>
public class SelectionHandler : CompositeDrawable
public class SelectionHandler : CompositeDrawable, IKeyBindingHandler<PlatformAction>
{
public const float BORDER_RADIUS = 2;
@ -72,22 +74,21 @@ public virtual void HandleMovement(MoveSelectionEvent moveEvent)
{
}
protected override bool OnKeyDown(KeyDownEvent e)
public bool OnPressed(PlatformAction action)
{
if (e.Repeat)
return base.OnKeyDown(e);
switch (e.Key)
switch (action.ActionMethod)
{
case Key.Delete:
case PlatformActionMethod.Delete:
foreach (var h in selectedBlueprints.ToList())
placementHandler.Delete(h.DrawableObject.HitObject);
return true;
}
return base.OnKeyDown(e);
return false;
}
public bool OnReleased(PlatformAction action) => action.ActionMethod == PlatformActionMethod.Delete;
#endregion
#region Selection Handling