From c88a2fbf8ae8c35fe0dd3c157bfb2b5f160c6b18 Mon Sep 17 00:00:00 2001 From: Drew DeVault Date: Wed, 1 Feb 2017 19:32:30 -0500 Subject: [PATCH] Replace incorrectly removed background logic I had earlier thought that removing this would solve the weirdness with starting the beatmap on any but the first difficulty, and forgot to replace it when I found the actual cause. --- osu.Game/Screens/Play/Player.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index e59b8c5cf0..b3c0bc118d 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -251,6 +251,9 @@ private void onFail() protected override void OnEntering(GameMode last) { base.OnEntering(last); + + (Background as BackgroundModeBeatmap)?.BlurTo(Vector2.Zero, 1000); + Background?.FadeTo((100f- dimLevel)/100, 1000); Content.Alpha = 0; dimLevel.ValueChanged += dimChanged;