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Replace incorrectly removed background logic
I had earlier thought that removing this would solve the weirdness with starting the beatmap on any but the first difficulty, and forgot to replace it when I found the actual cause.
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@ -251,6 +251,9 @@ namespace osu.Game.Screens.Play
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protected override void OnEntering(GameMode last)
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{
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base.OnEntering(last);
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(Background as BackgroundModeBeatmap)?.BlurTo(Vector2.Zero, 1000);
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Background?.FadeTo((100f- dimLevel)/100, 1000);
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Content.Alpha = 0;
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dimLevel.ValueChanged += dimChanged;
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