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Use game clock as reference
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@ -48,8 +48,9 @@ namespace osu.Game.Rulesets.Osu.Tests
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private List<JudgementResult> judgementResults;
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private bool allJudgedFired;
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public TestCaseSliderInput()
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Beatmap.Value = new TestWorkingBeatmap(new Beatmap<OsuHitObject>
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{
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HitObjects =
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@ -74,7 +75,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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BaseDifficulty = new BeatmapDifficulty { SliderTickRate = 3 },
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Ruleset = new OsuRuleset().RulesetInfo
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},
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});
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}, Clock);
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}
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/// <summary>
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