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Make constructors design more pleasent to eyes
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@ -20,35 +20,17 @@ namespace osu.Game.Online.Rooms
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/// </summary>
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public readonly double? DownloadProgress;
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/// <summary>
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/// Constructs a new non-<see cref="DownloadState.Downloading"/> beatmap availability state.
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/// </summary>
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/// <param name="state">The beatmap availability state.</param>
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/// <exception cref="ArgumentException">Throws if <see cref="DownloadState.Downloading"/> was specified in this constructor, as it has its own constructor (see <see cref="BeatmapAvailability(DownloadState, double)"/>.</exception>
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public BeatmapAvailability(DownloadState state)
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private BeatmapAvailability(DownloadState state, double? downloadProgress = null)
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{
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if (state == DownloadState.Downloading)
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throw new ArgumentException($"{nameof(DownloadState.Downloading)} state has its own constructor, use it instead.");
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State = state;
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DownloadProgress = null;
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}
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/// <summary>
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/// Constructs a new <see cref="DownloadState.Downloading"/>-specific beatmap availability state.
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/// </summary>
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/// <param name="state">The beatmap availability state (always <see cref="DownloadState.Downloading"/>).</param>
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/// <param name="downloadProgress">The beatmap's downloading current progress.</param>
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/// <exception cref="ArgumentException">Throws if non-<see cref="DownloadState.Downloading"/> was specified in this constructor, as they have their own constructor (see <see cref="BeatmapAvailability(DownloadState)"/>.</exception>
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public BeatmapAvailability(DownloadState state, double downloadProgress)
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{
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if (state != DownloadState.Downloading)
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throw new ArgumentException($"This is a constructor specific for {DownloadState.Downloading} state, use the regular one instead.");
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State = DownloadState.Downloading;
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DownloadProgress = downloadProgress;
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}
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public static BeatmapAvailability NotDownload() => new BeatmapAvailability(DownloadState.NotDownloaded);
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public static BeatmapAvailability Downloading(double progress) => new BeatmapAvailability(DownloadState.Downloading, progress);
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public static BeatmapAvailability Downloaded() => new BeatmapAvailability(DownloadState.Downloaded);
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public static BeatmapAvailability LocallyAvailable() => new BeatmapAvailability(DownloadState.LocallyAvailable);
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public bool Equals(BeatmapAvailability other) => other != null && State == other.State && DownloadProgress == other.DownloadProgress;
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public override string ToString() => $"{string.Join(", ", State, $"{DownloadProgress:0.00%}")}";
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