diff --git a/osu.Game.Rulesets.Osu/OsuDifficulty/Preprocessing/OsuDifficultyHitObject.cs b/osu.Game.Rulesets.Osu/OsuDifficulty/Preprocessing/OsuDifficultyHitObject.cs index 17d95990d5..05738f1a7d 100644 --- a/osu.Game.Rulesets.Osu/OsuDifficulty/Preprocessing/OsuDifficultyHitObject.cs +++ b/osu.Game.Rulesets.Osu/OsuDifficulty/Preprocessing/OsuDifficultyHitObject.cs @@ -67,7 +67,7 @@ namespace osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing private void setTimingValues() { // Every timing inverval is hard capped at the equivalent of 375 BPM streaming speed as a safety measure. - DeltaTime = Math.Max(40, t[0].StartTime - t[1].StartTime) / timeRate; + DeltaTime = Math.Max(40, (t[0].StartTime - t[1].StartTime) / timeRate); TimeUntilHit = 450; // BaseObject.PreEmpt; } }