Don't draw distance snap grid on the start time of the next object

This commit is contained in:
Dean Herbert 2022-05-06 17:05:52 +09:00
parent 246479bf34
commit c7e7aa5962

View File

@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Osu.Edit
public class OsuDistanceSnapGrid : CircularDistanceSnapGrid public class OsuDistanceSnapGrid : CircularDistanceSnapGrid
{ {
public OsuDistanceSnapGrid(OsuHitObject hitObject, [CanBeNull] OsuHitObject nextHitObject = null) public OsuDistanceSnapGrid(OsuHitObject hitObject, [CanBeNull] OsuHitObject nextHitObject = null)
: base(hitObject, hitObject.StackedEndPosition, hitObject.GetEndTime(), nextHitObject?.StartTime) : base(hitObject, hitObject.StackedEndPosition, hitObject.GetEndTime(), nextHitObject?.StartTime - 1)
{ {
Masking = true; Masking = true;
} }