Merge branch 'master' into fix-loaderanimation-testcase

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Dean Herbert 2019-03-29 14:55:00 +09:00 committed by GitHub
commit c772a38c1b
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18 changed files with 54 additions and 41 deletions

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@ -13,7 +13,7 @@ public class DrawableBananaShower : DrawableCatchHitObject<BananaShower>
{
private readonly Container bananaContainer;
public DrawableBananaShower(BananaShower s, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> getVisualRepresentation = null)
public DrawableBananaShower(BananaShower s, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation = null)
: base(s)
{
RelativeSizeAxes = Axes.X;
@ -23,7 +23,7 @@ public DrawableBananaShower(BananaShower s, Func<CatchHitObject, DrawableHitObje
AddInternal(bananaContainer = new Container { RelativeSizeAxes = Axes.Both });
foreach (var b in s.NestedHitObjects.Cast<Banana>())
AddNested(getVisualRepresentation?.Invoke(b));
AddNested(createDrawableRepresentation?.Invoke(b));
}
protected override void AddNested(DrawableHitObject h)

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@ -13,7 +13,7 @@ public class DrawableJuiceStream : DrawableCatchHitObject<JuiceStream>
{
private readonly Container dropletContainer;
public DrawableJuiceStream(JuiceStream s, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> getVisualRepresentation = null)
public DrawableJuiceStream(JuiceStream s, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation = null)
: base(s)
{
RelativeSizeAxes = Axes.Both;
@ -23,7 +23,7 @@ public DrawableJuiceStream(JuiceStream s, Func<CatchHitObject, DrawableHitObject
AddInternal(dropletContainer = new Container { RelativeSizeAxes = Axes.Both, });
foreach (var o in s.NestedHitObjects.Cast<CatchHitObject>())
AddNested(getVisualRepresentation?.Invoke(o));
AddNested(createDrawableRepresentation?.Invoke(o));
}
protected override void AddNested(DrawableHitObject h)

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@ -19,7 +19,7 @@ public class CatchPlayfield : ScrollingPlayfield
internal readonly CatcherArea CatcherArea;
public CatchPlayfield(BeatmapDifficulty difficulty, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> getVisualRepresentation)
public CatchPlayfield(BeatmapDifficulty difficulty, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation)
{
Container explodingFruitContainer;
@ -31,7 +31,7 @@ public CatchPlayfield(BeatmapDifficulty difficulty, Func<CatchHitObject, Drawabl
},
CatcherArea = new CatcherArea(difficulty)
{
GetVisualRepresentation = getVisualRepresentation,
CreateDrawableRepresentation = createDrawableRepresentation,
ExplodingFruitTarget = explodingFruitContainer,
Anchor = Anchor.BottomLeft,
Origin = Anchor.TopLeft,

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@ -29,7 +29,7 @@ public class CatcherArea : Container
protected internal readonly Catcher MovableCatcher;
public Func<CatchHitObject, DrawableHitObject<CatchHitObject>> GetVisualRepresentation;
public Func<CatchHitObject, DrawableHitObject<CatchHitObject>> CreateDrawableRepresentation;
public Container ExplodingFruitTarget
{
@ -65,7 +65,7 @@ void runAfterLoaded(Action action)
if (result.IsHit && fruit.CanBePlated)
{
var caughtFruit = (DrawableCatchHitObject)GetVisualRepresentation?.Invoke(fruit.HitObject);
var caughtFruit = (DrawableCatchHitObject)CreateDrawableRepresentation?.Invoke(fruit.HitObject);
if (caughtFruit == null) return;

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@ -34,13 +34,13 @@ public DrawableCatchRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new CatchFramedReplayInputHandler(replay);
protected override Playfield CreatePlayfield() => new CatchPlayfield(Beatmap.BeatmapInfo.BaseDifficulty, GetVisualRepresentation);
protected override Playfield CreatePlayfield() => new CatchPlayfield(Beatmap.BeatmapInfo.BaseDifficulty, CreateDrawableRepresentation);
protected override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new CatchPlayfieldAdjustmentContainer();
protected override PassThroughInputManager CreateInputManager() => new CatchInputManager(Ruleset.RulesetInfo);
public override DrawableHitObject<CatchHitObject> GetVisualRepresentation(CatchHitObject h)
public override DrawableHitObject<CatchHitObject> CreateDrawableRepresentation(CatchHitObject h)
{
switch (h)
{
@ -49,9 +49,9 @@ public override DrawableHitObject<CatchHitObject> GetVisualRepresentation(CatchH
case Fruit fruit:
return new DrawableFruit(fruit);
case JuiceStream stream:
return new DrawableJuiceStream(stream, GetVisualRepresentation);
return new DrawableJuiceStream(stream, CreateDrawableRepresentation);
case BananaShower shower:
return new DrawableBananaShower(shower, GetVisualRepresentation);
return new DrawableBananaShower(shower, CreateDrawableRepresentation);
case TinyDroplet tiny:
return new DrawableTinyDroplet(tiny);
case Droplet droplet:

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@ -98,7 +98,7 @@ private void load()
protected override PassThroughInputManager CreateInputManager() => new ManiaInputManager(Ruleset.RulesetInfo, Variant);
public override DrawableHitObject<ManiaHitObject> GetVisualRepresentation(ManiaHitObject h)
public override DrawableHitObject<ManiaHitObject> CreateDrawableRepresentation(ManiaHitObject h)
{
switch (h)
{

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@ -1,4 +1,4 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
@ -34,7 +34,7 @@ public DrawableOsuRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
protected override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new OsuPlayfieldAdjustmentContainer();
public override DrawableHitObject<OsuHitObject> GetVisualRepresentation(OsuHitObject h)
public override DrawableHitObject<OsuHitObject> CreateDrawableRepresentation(OsuHitObject h)
{
switch (h)
{

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@ -87,7 +87,7 @@ private void loadBarLines()
protected override Playfield CreatePlayfield() => new TaikoPlayfield(Beatmap.ControlPointInfo);
public override DrawableHitObject<TaikoHitObject> GetVisualRepresentation(TaikoHitObject h)
public override DrawableHitObject<TaikoHitObject> CreateDrawableRepresentation(TaikoHitObject h)
{
switch (h)
{

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@ -29,28 +29,28 @@ public void TestDecodeStoryboardEvents()
StoryboardLayer background = storyboard.Layers.FirstOrDefault(l => l.Depth == 3);
Assert.IsNotNull(background);
Assert.AreEqual(16, background.Elements.Count());
Assert.AreEqual(16, background.Elements.Count);
Assert.IsTrue(background.EnabledWhenFailing);
Assert.IsTrue(background.EnabledWhenPassing);
Assert.AreEqual("Background", background.Name);
StoryboardLayer fail = storyboard.Layers.FirstOrDefault(l => l.Depth == 2);
Assert.IsNotNull(fail);
Assert.AreEqual(0, fail.Elements.Count());
Assert.AreEqual(0, fail.Elements.Count);
Assert.IsTrue(fail.EnabledWhenFailing);
Assert.IsFalse(fail.EnabledWhenPassing);
Assert.AreEqual("Fail", fail.Name);
StoryboardLayer pass = storyboard.Layers.FirstOrDefault(l => l.Depth == 1);
Assert.IsNotNull(pass);
Assert.AreEqual(0, pass.Elements.Count());
Assert.AreEqual(0, pass.Elements.Count);
Assert.IsFalse(pass.EnabledWhenFailing);
Assert.IsTrue(pass.EnabledWhenPassing);
Assert.AreEqual("Pass", pass.Name);
StoryboardLayer foreground = storyboard.Layers.FirstOrDefault(l => l.Depth == 0);
Assert.IsNotNull(foreground);
Assert.AreEqual(151, foreground.Elements.Count());
Assert.AreEqual(151, foreground.Elements.Count);
Assert.IsTrue(foreground.EnabledWhenFailing);
Assert.IsTrue(foreground.EnabledWhenPassing);
Assert.AreEqual("Foreground", foreground.Name);
@ -62,7 +62,7 @@ public void TestDecodeStoryboardEvents()
Assert.AreEqual(15, spriteCount);
Assert.AreEqual(1, animationCount);
Assert.AreEqual(0, sampleCount);
Assert.AreEqual(background.Elements.Count(), spriteCount + animationCount + sampleCount);
Assert.AreEqual(background.Elements.Count, spriteCount + animationCount + sampleCount);
var sprite = background.Elements.ElementAt(0) as StoryboardSprite;
Assert.NotNull(sprite);
@ -70,9 +70,9 @@ public void TestDecodeStoryboardEvents()
Assert.AreEqual(new Vector2(320, 240), sprite.InitialPosition);
Assert.IsTrue(sprite.IsDrawable);
Assert.AreEqual(Anchor.Centre, sprite.Origin);
Assert.AreEqual("SB/lyric/ja-21.png", sprite.Path);
Assert.AreEqual("SB/black.jpg", sprite.Path);
var animation = background.Elements.ElementAt(12) as StoryboardAnimation;
var animation = background.Elements.OfType<StoryboardAnimation>().First();
Assert.NotNull(animation);
Assert.AreEqual(141175, animation.EndTime);
Assert.AreEqual(10, animation.FrameCount);

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@ -5,6 +5,7 @@
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Linq;
using osuTK;
using osuTK.Graphics;
using osu.Framework.Graphics;
@ -38,6 +39,10 @@ protected override void ParseStreamInto(StreamReader stream, Storyboard storyboa
{
this.storyboard = storyboard;
base.ParseStreamInto(stream, storyboard);
// OrderBy is used to guarantee that the parsing order of elements with equal start times is maintained (stably-sorted)
foreach (StoryboardLayer layer in storyboard.Layers)
layer.Elements = layer.Elements.OrderBy(h => h.StartTime).ToList();
}
protected override void ParseLine(Storyboard storyboard, Section section, string line)

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@ -15,7 +15,6 @@
using osu.Game.Overlays.Toolbar;
using osu.Game.Screens;
using osu.Game.Screens.Menu;
using osuTK;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
@ -442,7 +441,7 @@ protected override void LoadComplete()
loadComponentSingleFile(musicController = new MusicController
{
Position = new Vector2(0, Toolbar.HEIGHT),
GetToolbarHeight = () => ToolbarOffset,
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
}, floatingOverlayContent.Add);

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@ -56,6 +56,11 @@ public class MusicController : OsuFocusedOverlayContainer
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
/// <summary>
/// Provide a source for the toolbar height.
/// </summary>
public Func<float> GetToolbarHeight;
public MusicController()
{
Width = 400;
@ -244,6 +249,8 @@ protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
Height = dragContainer.Height;
dragContainer.Padding = new MarginPadding { Top = GetToolbarHeight?.Invoke() ?? 0 };
}
protected override void Update()

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@ -73,7 +73,7 @@ internal override DrawableHitObject Add(HitObject hitObject)
processor?.PostProcess();
// Add visual representation
var drawableObject = drawableRuleset.GetVisualRepresentation(tObject);
var drawableObject = drawableRuleset.CreateDrawableRepresentation(tObject);
drawableRuleset.Playfield.Add(drawableObject);
drawableRuleset.Playfield.PostProcess();

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@ -161,7 +161,7 @@ private void load(OsuConfigManager config)
private void loadObjects()
{
foreach (TObject h in Beatmap.HitObjects)
addRepresentation(h);
addHitObject(h);
Playfield.PostProcess();
@ -175,9 +175,9 @@ private void loadObjects()
/// Creates and adds the visual representation of a <see cref="TObject"/> to this <see cref="DrawableRuleset{TObject}"/>.
/// </summary>
/// <param name="hitObject">The <see cref="TObject"/> to add the visual representation for.</param>
private void addRepresentation(TObject hitObject)
private void addHitObject(TObject hitObject)
{
var drawableObject = GetVisualRepresentation(hitObject);
var drawableObject = CreateDrawableRepresentation(hitObject);
if (drawableObject == null)
return;
@ -209,7 +209,7 @@ public override void SetReplayScore(Score replayScore)
/// </summary>
/// <param name="h">The HitObject to make drawable.</param>
/// <returns>The DrawableHitObject.</returns>
public abstract DrawableHitObject<TObject> GetVisualRepresentation(TObject h);
public abstract DrawableHitObject<TObject> CreateDrawableRepresentation(TObject h);
public void Attach(KeyCounterDisplay keyCounter) =>
(KeyBindingInputManager as ICanAttachKeyCounter)?.Attach(keyCounter);

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@ -25,7 +25,7 @@ public class DrawableStoryboardSample : Component
public DrawableStoryboardSample(StoryboardSample sample)
{
this.sample = sample;
LifetimeStart = sample.Time;
LifetimeStart = sample.StartTime;
}
[BackgroundDependencyLoader]
@ -43,27 +43,27 @@ protected override void Update()
base.Update();
// TODO: this logic will need to be consolidated with other game samples like hit sounds.
if (Time.Current < sample.Time)
if (Time.Current < sample.StartTime)
{
// We've rewound before the start time of the sample
channel?.Stop();
// In the case that the user fast-forwards to a point far beyond the start time of the sample,
// we want to be able to fall into the if-conditional below (therefore we must not have a life time end)
LifetimeStart = sample.Time;
LifetimeStart = sample.StartTime;
LifetimeEnd = double.MaxValue;
}
else if (Time.Current - Time.Elapsed < sample.Time)
else if (Time.Current - Time.Elapsed < sample.StartTime)
{
// We've passed the start time of the sample. We only play the sample if we're within an allowable range
// from the sample's start, to reduce layering if we've been fast-forwarded far into the future
if (Time.Current - sample.Time < allowable_late_start)
if (Time.Current - sample.StartTime < allowable_late_start)
channel?.Play();
// In the case that the user rewinds to a point far behind the start time of the sample,
// we want to be able to fall into the if-conditional above (therefore we must not have a life time start)
LifetimeStart = double.MinValue;
LifetimeEnd = sample.Time;
LifetimeEnd = sample.StartTime;
}
}
}

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@ -10,6 +10,8 @@ public interface IStoryboardElement
string Path { get; }
bool IsDrawable { get; }
double StartTime { get; }
Drawable CreateDrawable();
}
}

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@ -13,8 +13,7 @@ public class StoryboardLayer
public bool EnabledWhenPassing = true;
public bool EnabledWhenFailing = true;
private readonly List<IStoryboardElement> elements = new List<IStoryboardElement>();
public IEnumerable<IStoryboardElement> Elements => elements;
public List<IStoryboardElement> Elements = new List<IStoryboardElement>();
public StoryboardLayer(string name, int depth)
{
@ -24,7 +23,7 @@ public StoryboardLayer(string name, int depth)
public void Add(IStoryboardElement element)
{
elements.Add(element);
Elements.Add(element);
}
public DrawableStoryboardLayer CreateDrawable()

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@ -11,13 +11,14 @@ public class StoryboardSample : IStoryboardElement
public string Path { get; set; }
public bool IsDrawable => true;
public double Time;
public double StartTime { get; }
public float Volume;
public StoryboardSample(string path, double time, float volume)
{
Path = path;
Time = time;
StartTime = time;
Volume = volume;
}