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Add a few comments.
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@ -111,7 +111,7 @@ namespace osu.Game.Modes.Objects
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// Note: Hold is generated by BMS converts
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// Todo: Apparently end time is determined by samples??
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// Shouldn't be needed until mania
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// Shouldn't need implementation until mania
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result = new LegacyHold
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{
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@ -176,6 +176,7 @@ namespace osu.Game.Modes.Objects
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var bank = (OsuLegacyDecoder.LegacySampleBank)Convert.ToInt32(split[0]);
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var addbank = (OsuLegacyDecoder.LegacySampleBank)Convert.ToInt32(split[1]);
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// Let's not implement this for now, because this doesn't fit nicely into the bank structure
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//string sampleFile = split2.Length > 4 ? split2[4] : string.Empty;
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string stringBank = bank.ToString().ToLower();
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