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Add "Mirror" mod to osu!catch
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@ -117,6 +117,7 @@ namespace osu.Game.Rulesets.Catch
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{
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{
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new CatchModDifficultyAdjust(),
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new CatchModDifficultyAdjust(),
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new CatchModClassic(),
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new CatchModClassic(),
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new CatchModMirror(),
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};
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};
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case ModType.Automation:
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case ModType.Automation:
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39
osu.Game.Rulesets.Catch/Mods/CatchModMirror.cs
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39
osu.Game.Rulesets.Catch/Mods/CatchModMirror.cs
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@ -0,0 +1,39 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Objects;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.Mods
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{
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public class CatchModMirror : ModMirror, IApplicableToHitObject
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{
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public override string Description => "Fruits are flipped horizontally.";
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public void ApplyToHitObject(HitObject hitObject)
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{
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var catchObject = (CatchHitObject)hitObject;
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if (catchObject is BananaShower)
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return;
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catchObject.OriginalX = CatchPlayfield.WIDTH - catchObject.OriginalX;
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foreach (var nested in catchObject.NestedHitObjects.Cast<CatchHitObject>())
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nested.OriginalX = CatchPlayfield.WIDTH - nested.OriginalX;
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if (!(catchObject is JuiceStream juiceStream))
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return;
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var controlPoints = juiceStream.Path.ControlPoints.Select(p => new PathControlPoint(p.Position.Value, p.Type.Value)).ToArray();
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foreach (var point in controlPoints)
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point.Position.Value = new Vector2(-point.Position.Value.X, point.Position.Value.Y);
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juiceStream.Path = new SliderPath(controlPoints, juiceStream.Path.ExpectedDistance.Value);
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}
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}
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}
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