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https://github.com/ppy/osu
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Reduce opacity of judgement area
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6bfdadb22f
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@ -9,6 +9,7 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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using osuTK.Graphics;
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@ -17,7 +18,6 @@ namespace osu.Game.Rulesets.Mania.UI.Components
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{
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public class ColumnHitObjectArea : CompositeDrawable, IHasAccentColour
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{
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private const float hit_target_height = 10;
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private const float hit_target_bar_height = 2;
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private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
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@ -32,7 +32,8 @@ namespace osu.Game.Rulesets.Mania.UI.Components
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hitTargetBar = new Box
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{
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RelativeSizeAxes = Axes.X,
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Height = hit_target_height,
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Height = NotePiece.NOTE_HEIGHT,
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Alpha = 0.6f,
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Colour = Color4.Black
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},
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hitTargetLine = new Container
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