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https://github.com/ppy/osu
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Change implementation of "show speed changes" to require explicit ruleset support
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c5397bdbb3
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@ -6,7 +6,6 @@ using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Configuration;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Rulesets.UI.Scrolling;
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@ -28,34 +27,24 @@ namespace osu.Game.Rulesets.Edit
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load()
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private void load()
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{
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{
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if (DrawableRuleset is DrawableScrollingRuleset<TObject> drawableScrollingRuleset)
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if (DrawableRuleset is ISupportConstantAlgorithmToggle toggleRuleset)
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{
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{
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var originalVisualisationMethod = drawableScrollingRuleset.VisualisationMethod;
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LeftToolbox.Add(new EditorToolboxGroup("playfield")
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if (originalVisualisationMethod != ScrollVisualisationMethod.Constant)
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{
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{
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LeftToolbox.Add(new EditorToolboxGroup("playfield")
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Child = new FillFlowContainer
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{
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{
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Child = new FillFlowContainer
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0, 5),
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Children = new[]
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{
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{
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RelativeSizeAxes = Axes.X,
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new DrawableTernaryButton(new TernaryButton(showSpeedChanges, "Show speed changes", () => new SpriteIcon { Icon = FontAwesome.Solid.TachometerAlt }))
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AutoSizeAxes = Axes.Y,
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}
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Direction = FillDirection.Vertical,
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},
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Spacing = new Vector2(0, 5),
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});
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Children = new[]
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{
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new DrawableTernaryButton(new TernaryButton(showSpeedChanges, "Show speed changes", () => new SpriteIcon { Icon = FontAwesome.Solid.TachometerAlt }))
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}
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},
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});
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showSpeedChanges.BindValueChanged(state =>
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showSpeedChanges.BindValueChanged(state => toggleRuleset.ShowSpeedChanges.Value = state.NewValue == TernaryState.True, true);
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{
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drawableScrollingRuleset.VisualisationMethod = state.NewValue == TernaryState.True
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? originalVisualisationMethod
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: ScrollVisualisationMethod.Constant;
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}, true);
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}
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}
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}
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}
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}
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}
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}
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@ -0,0 +1,15 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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namespace osu.Game.Rulesets.UI.Scrolling
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{
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/// <summary>
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/// Denotes a <see cref="IDrawableScrollingRuleset"/> which supports toggling constant algorithm for better display in the editor.
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/// </summary>
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public interface ISupportConstantAlgorithmToggle : IDrawableScrollingRuleset
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{
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public BindableBool ShowSpeedChanges { get; }
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}
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}
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