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Rename start time calculation method and add more commenting to explain purpose better
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@ -100,15 +100,18 @@ namespace osu.Game.Screens.Play
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bool isStarted = !IsPaused.Value;
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bool isStarted = !IsPaused.Value;
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// If a custom start time was not specified, calculate the best value to use.
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// If a custom start time was not specified, calculate the best value to use.
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double gameplayStartTime = StartTime ?? findBeatmapStartTime();
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double gameplayStartTime = StartTime ?? findEarliestStartTime();
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Reset(startClock: isStarted, gameplayStartTime: gameplayStartTime);
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Reset(startClock: isStarted, gameplayStartTime: gameplayStartTime);
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}
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}
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private double findBeatmapStartTime()
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private double findEarliestStartTime()
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{
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{
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// start with the originally provided latest time as a sane default.
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// here we are trying to find the time to start playback from the "zero" point.
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double time = latestGameplayStartTime;
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// generally this is either zero, or some point earlier than zero in the case of storyboards, lead-ins etc.
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// start with the originally provided latest time (if before zero).
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double time = Math.Min(0, latestGameplayStartTime);
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// if a storyboard is present, it may dictate the appropriate start time by having events in negative time space.
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// if a storyboard is present, it may dictate the appropriate start time by having events in negative time space.
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// this is commonly used to display an intro before the audio track start.
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// this is commonly used to display an intro before the audio track start.
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