mirror of https://github.com/ppy/osu
refactor
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@ -23,7 +23,7 @@ public OsuScoreProcessor(RulesetContainer<OsuHitObject, OsuJudgement> rulesetCon
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{
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}
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}
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float beatmapHp;
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private float beatmapHp;
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protected override void ComputeTargets(Game.Beatmaps.Beatmap<OsuHitObject> beatmap)
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protected override void ComputeTargets(Game.Beatmaps.Beatmap<OsuHitObject> beatmap)
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{
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{
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