Remove beatmap from FailAnimation

This commit is contained in:
smoogipoo 2020-08-11 12:37:48 +09:00
parent b64142dff9
commit c66a14e9c5

View File

@ -11,7 +11,6 @@ using osu.Framework.Audio.Sample;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects.Drawables;
using osuTK;
using osuTK.Graphics;
@ -42,7 +41,7 @@ namespace osu.Game.Screens.Play
}
[BackgroundDependencyLoader]
private void load(AudioManager audio, IBindable<WorkingBeatmap> beatmap)
private void load(AudioManager audio)
{
failSample = audio.Samples.Get(@"Gameplay/failsound");
}