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Remove beatmap from FailAnimation
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@ -11,7 +11,6 @@ using osu.Framework.Audio.Sample;
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using osu.Framework.Audio.Track;
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using osu.Framework.Graphics;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Objects.Drawables;
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using osuTK;
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using osuTK.Graphics;
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@ -42,7 +41,7 @@ namespace osu.Game.Screens.Play
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}
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[BackgroundDependencyLoader]
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private void load(AudioManager audio, IBindable<WorkingBeatmap> beatmap)
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private void load(AudioManager audio)
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{
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failSample = audio.Samples.Get(@"Gameplay/failsound");
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}
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