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Merge pull request #26576 from bdach/flashlight-broke
Fix flashlight not dimming if slider head is hit early
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commit
c623956b3f
@ -77,5 +77,83 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
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Autoplay = false,
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});
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}
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[Test]
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public void TestSliderDoesDimAfterStartTimeIfHitEarly()
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{
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bool sliderDimmed = false;
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CreateModTest(new ModTestData
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{
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Mod = new OsuModFlashlight(),
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PassCondition = () =>
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{
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sliderDimmed |=
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Player.GameplayClockContainer.CurrentTime >= 1000 && Player.ChildrenOfType<ModFlashlight<OsuHitObject>.Flashlight>().Single().FlashlightDim > 0;
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return Player.GameplayState.HasPassed && sliderDimmed;
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},
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Beatmap = new OsuBeatmap
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{
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HitObjects = new List<OsuHitObject>
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{
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new Slider
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{
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StartTime = 1000,
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Path = new SliderPath(new[]
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{
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new PathControlPoint(),
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new PathControlPoint(new Vector2(100))
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})
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}
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},
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},
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ReplayFrames = new List<ReplayFrame>
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{
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new OsuReplayFrame(990, new Vector2(), OsuAction.LeftButton),
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new OsuReplayFrame(2000, new Vector2(100), OsuAction.LeftButton),
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new OsuReplayFrame(2001, new Vector2(100)),
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},
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Autoplay = false,
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});
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}
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[Test]
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public void TestSliderDoesDimAfterStartTimeIfHitLate()
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{
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bool sliderDimmed = false;
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CreateModTest(new ModTestData
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{
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Mod = new OsuModFlashlight(),
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PassCondition = () =>
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{
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sliderDimmed |=
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Player.GameplayClockContainer.CurrentTime >= 1000 && Player.ChildrenOfType<ModFlashlight<OsuHitObject>.Flashlight>().Single().FlashlightDim > 0;
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return Player.GameplayState.HasPassed && sliderDimmed;
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},
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Beatmap = new OsuBeatmap
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{
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HitObjects = new List<OsuHitObject>
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{
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new Slider
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{
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StartTime = 1000,
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Path = new SliderPath(new[]
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{
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new PathControlPoint(),
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new PathControlPoint(new Vector2(100))
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})
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}
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},
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},
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ReplayFrames = new List<ReplayFrame>
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{
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new OsuReplayFrame(1100, new Vector2(), OsuAction.LeftButton),
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new OsuReplayFrame(2000, new Vector2(100), OsuAction.LeftButton),
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new OsuReplayFrame(2001, new Vector2(100)),
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},
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Autoplay = false,
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});
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}
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}
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}
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@ -50,7 +50,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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public void ApplyToDrawableHitObject(DrawableHitObject drawable)
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{
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if (drawable is DrawableSlider s)
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s.Tracking.ValueChanged += _ => flashlight.OnSliderTrackingChange(s);
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s.OnUpdate += _ => flashlight.OnSliderTrackingChange(s);
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}
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private partial class OsuFlashlight : Flashlight, IRequireHighFrequencyMousePosition
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