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https://github.com/ppy/osu
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Merge pull request #19621 from bdach/mod-overlay/mod-preset-selection-logic
Implement selection logic for mod preset panels
This commit is contained in:
commit
c622b31f8d
@ -1,12 +1,15 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Game.Database;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Mods;
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@ -23,6 +26,12 @@ namespace osu.Game.Tests.Visual.UserInterface
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[Cached]
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private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green);
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("reset selected mods", () => SelectedMods.SetDefault());
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}
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[Test]
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public void TestVariousModPresets()
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{
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@ -37,6 +46,78 @@ namespace osu.Game.Tests.Visual.UserInterface
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});
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}
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[Test]
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public void TestPresetSelectionStateAfterExternalModChanges()
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{
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ModPresetPanel? panel = null;
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AddStep("create panel", () => Child = panel = new ModPresetPanel(createTestPresets().First().ToLiveUnmanaged())
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Width = 0.5f
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});
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AddAssert("panel is not active", () => !panel.AsNonNull().Active.Value);
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AddStep("set mods to HR", () => SelectedMods.Value = new[] { new OsuModHardRock() });
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AddAssert("panel is not active", () => !panel.AsNonNull().Active.Value);
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AddStep("set mods to DT", () => SelectedMods.Value = new[] { new OsuModDoubleTime() });
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AddAssert("panel is not active", () => !panel.AsNonNull().Active.Value);
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AddStep("set mods to HR+DT", () => SelectedMods.Value = new Mod[] { new OsuModHardRock(), new OsuModDoubleTime() });
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AddAssert("panel is active", () => panel.AsNonNull().Active.Value);
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AddStep("set mods to HR+customised DT", () => SelectedMods.Value = new Mod[]
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{
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new OsuModHardRock(),
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new OsuModDoubleTime
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{
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SpeedChange = { Value = 1.25 }
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}
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});
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AddAssert("panel is not active", () => !panel.AsNonNull().Active.Value);
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AddStep("set mods to HR+DT", () => SelectedMods.Value = new Mod[] { new OsuModHardRock(), new OsuModDoubleTime() });
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AddAssert("panel is active", () => panel.AsNonNull().Active.Value);
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AddStep("customise mod in place", () => SelectedMods.Value.OfType<OsuModDoubleTime>().Single().SpeedChange.Value = 1.33);
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AddAssert("panel is not active", () => !panel.AsNonNull().Active.Value);
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AddStep("set mods to HD+HR+DT", () => SelectedMods.Value = new Mod[] { new OsuModHidden(), new OsuModHardRock(), new OsuModDoubleTime() });
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AddAssert("panel is not active", () => !panel.AsNonNull().Active.Value);
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}
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[Test]
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public void TestActivatingPresetTogglesIncludedMods()
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{
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ModPresetPanel? panel = null;
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AddStep("create panel", () => Child = panel = new ModPresetPanel(createTestPresets().First().ToLiveUnmanaged())
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Width = 0.5f
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});
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AddStep("activate panel", () => panel.AsNonNull().TriggerClick());
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assertSelectedModsEquivalentTo(new Mod[] { new OsuModHardRock(), new OsuModDoubleTime() });
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AddStep("deactivate panel", () => panel.AsNonNull().TriggerClick());
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assertSelectedModsEquivalentTo(Array.Empty<Mod>());
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AddStep("set different mod", () => SelectedMods.Value = new[] { new OsuModHidden() });
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AddStep("activate panel", () => panel.AsNonNull().TriggerClick());
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assertSelectedModsEquivalentTo(new Mod[] { new OsuModHardRock(), new OsuModDoubleTime() });
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AddStep("set customised mod", () => SelectedMods.Value = new[] { new OsuModDoubleTime { SpeedChange = { Value = 1.25 } } });
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AddStep("activate panel", () => panel.AsNonNull().TriggerClick());
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assertSelectedModsEquivalentTo(new Mod[] { new OsuModHardRock(), new OsuModDoubleTime { SpeedChange = { Value = 1.5 } } });
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}
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private void assertSelectedModsEquivalentTo(IEnumerable<Mod> mods)
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=> AddAssert("selected mods changed correctly", () => new HashSet<Mod>(SelectedMods.Value).SetEquals(mods));
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private static IEnumerable<ModPreset> createTestPresets() => new[]
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{
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new ModPreset
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@ -1,10 +1,14 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Configuration;
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using osu.Game.Database;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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@ -22,12 +26,19 @@ namespace osu.Game.Overlays.Mods
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[Resolved]
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private IDialogOverlay? dialogOverlay { get; set; }
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[Resolved]
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private Bindable<IReadOnlyList<Mod>> selectedMods { get; set; } = null!;
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private ModSettingChangeTracker? settingChangeTracker;
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public ModPresetPanel(Live<ModPreset> preset)
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{
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Preset = preset;
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Title = preset.Value.Name;
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Description = preset.Value.Description;
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Action = toggleRequestedByUser;
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}
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[BackgroundDependencyLoader]
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@ -36,6 +47,37 @@ namespace osu.Game.Overlays.Mods
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AccentColour = colours.Orange1;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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selectedMods.BindValueChanged(_ => selectedModsChanged(), true);
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}
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private void toggleRequestedByUser()
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{
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// if the preset is not active at the point of the user click, then set the mods using the preset directly, discarding any previous selections.
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// if the preset is active when the user has clicked it, then it means that the set of active mods is exactly equal to the set of mods in the preset
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// (there are no other active mods than what the preset specifies, and the mod settings match exactly).
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// therefore it's safe to just clear selected mods, since it will have the effect of toggling the preset off.
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selectedMods.Value = !Active.Value
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? Preset.Value.Mods.ToArray()
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: Array.Empty<Mod>();
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}
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private void selectedModsChanged()
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{
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settingChangeTracker?.Dispose();
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settingChangeTracker = new ModSettingChangeTracker(selectedMods.Value);
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settingChangeTracker.SettingChanged = _ => updateActiveState();
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updateActiveState();
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}
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private void updateActiveState()
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{
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Active.Value = new HashSet<Mod>(Preset.Value.Mods).SetEquals(selectedMods.Value);
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}
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#region IHasCustomTooltip
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public ModPreset TooltipContent => Preset.Value;
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@ -51,5 +93,12 @@ namespace osu.Game.Overlays.Mods
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};
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#endregion
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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settingChangeTracker?.Dispose();
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}
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}
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}
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